Medabots AX is a melee fighting game based on a popular cartoon series. There are two versions available--Metabee and Rokusho--each with its own selection of bots, parts, and collectible medals. Much like in games like PokÃ©mon and Robopon, your goal in Medabots AX is to use your robots in battle to defeat the other Medabot trainers. Unlike PokÃ©mon or Robopon, however, Medabots AX does not have a lengthy quest or a detailed storyline. Therein lies the problem: Medabots AX is just too basic to warrant serious attention, let alone the purchase of two cartridges.
Metabee shoots his opponent in this two-on-two battle.
The gameplay is similar to that of Super Smash Bros. on the GameCube. You and your opponent both have two Medabots: a leader and a partner. During combat, all four robots battle against one another until one of the leaders is defeated. If you win, you'll gain experience points and possibly earn a new part to add to your robot. If you lose, you'll still gain experience, but you may lose a part.
The fighting is simple, but it's also terribly repetitive. The battles take place in large environments that are full of inclines, water hazards, and moving platforms. Your robot has arm and head attachments that you can use by pressing the B button and a direction on the control pad. Depending on the parts you've selected, these attachments will be used to perform a long-range, short-range, or grapple attack or a defensive maneuver. You can jump and block, and you can also give your robot partner various instructions with the R button. Due to the fast-paced nature of the game, however, the only practical strategy is to get right into your opponent's face, mash the GBA's buttons, and trigger your "medaforce attack" once the meter is full.
The lack of strategy in Medabots AX definitely knocks it down a peg or two. Each battle plays like the one before, and the strategy involved in the swapping of parts and medals is secondary to your ability to button-mash. The two-player multiplayer mode is more enjoyable, primarily because human opponents don't fall into the same attack patterns as the CPU.