Version: 2008
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Ninja Five-0 (Game Boy Advance)

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Price: $225.00
eBay $225.00

GameSpot editors' review

Though it's an original game for the Game Boy Advance that's being released for the first time in 2003, there's a lot about Ninja Five-0 that feels rather familiar. The game has the look and feel of a Sega Genesis game released circa 1991, from the funky synthesized soundtrack to the level design. The gameplay is reminiscent of countless 16-bit action games, and the game is difficult in a way that most games haven't been for years. Ninja Five-0 is classic gaming in the purest sense, creating an experience that will truly challenge your skills while delivering some of the most satisfying straightforward ninja action seen on any platform in a while.

Ninja Five-Oscreenshot
The game gets straight to the action with the minimal amount of necessary exposition.

According to the manual for Ninja Five-0, you play as Joe Osugi, a ninja that has decided to supplement his ninjitsu skills by becoming a detective. This makes sense, since again, according to the manual, it's the ninja's duty to protect the innocent from within the shadows. The manual is rich with absurd and amusing tidbits like this, which arguably add to the overall charm of the game. The story is as much of a story as a game like this needs; you're a good ninja, they're bad ninjas, and it's your job to stop them. The game gets straight to the action with the minimal amount of necessary exposition, such as letting you know at the beginning of a level that "hijackers have taken over the airport!" before cutting you loose.

The gameplay is pretty simple and straightforward, but it's by no means easy. The action remains largely the same from level to level and has you collecting color-coded door keys, rescuing hostages, and, of course, wasting lots and lots of bad guys. Joe's a pretty adept ninja and can do just about all the stuff a ninja should do. He's got a standard shuriken that can be upgraded to a fiery spread shuriken and then a laser shuriken. He also has a sword for when you want to get up-close and personal with your enemies, as well as a screen-clearing ninja magic super attack. The most unique ability you'll have in Ninja Five-0 is a Bionic Commando-style grappling hook, which you'll use to grapple your way up walls and swing your way to otherwise out-of-reach platforms. The level design stays pretty fresh from beginning to end and pulls out all the 16-bit action-game stops. It starts off with some simple left-to-right walking and fighting and gets progressively more wild with moving platforms, timed jumps, and punishing environmental hazards like laser beams, spiked pits, and gigantic jets of fire, with each level punctuated with a challenging boss fight.

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Ninja Five-0 (Game Boy Advance)