Even though it's ironic that there isn't any pushing or shoving in a game called Street Jam Basketball, the real tragedy is that there isn't much basketball in it either. This is supposed to be a three-on-three basketball game that features urban teams, but you wouldn't know it from the way the game plays. The controls don't let you do much, and the shots that you are able to get off aren't exciting in the least.
One of the two different dunks in the game.
From the main menu, you can choose between exhibition, arcade, story, and versus play modes. The game supports link play across two GBA systems, and there's a battery backup that keeps track of story mode progress for up to five separate players. There are eight different teams to pick from, and there are five different courts. Unfortunately, the main menu is the only part of the game that has any depth or variety to it.
The controls are arranged in a manner that should be familiar to anyone who's played a basketball video game before. The B button controls passing and stealing, the A button controls blocking and shooting, and the two shoulder buttons allow you to switch teammates or activate a turbo boost. Most basketball video games expand on this sort of control scheme by allowing you to perform different shots or passes based on where your player is standing in relation to the basket. Street Jam Basketball isn't set up this way. Charge the hoop and you'll see the same dunk every time. Go for a pass and you'll always perform a straight pass--never a behind-the-back, bounce, or alley-oop pass. The only interesting move you can make is a guaranteed special shot that you earn every time your team sinks four or five baskets.