Now in its sixth installment on the Game Boy Advance, the Tony Hawk franchise appears as if it may be finally running out of steam. The latest iteration, Tony Hawk's American Sk8land, is just as slick as previous installments in the franchise, and it contains all of the tricks and play modes that fans are accustomed to. However, its skate park designs are weak and its story mode missions lack the creativity that normally makes these games palatable.
As you'd expect from any Tony Hawk game, this one is easy to play and packed with tricks.
If you've played any of the last few Tony Hawk games, you already know what to expect with this one. You can easily perform and chain together various tricks just by pressing a few buttons and making proper use of structures in the environment. The selection of tricks is truly comprehensive and includes staples such as ollies, grinds, manuals, reverts, board tricks, lip tricks, air tricks, ground tricks, run outs, and so on. Play modes include story, classic, and multiplayer. The story mode lets you build up a custom character by completing missions given out by bystanders who are situated throughout seven large free-roaming environments. Classic mode uses the same environments as the story mode, but you can pick any of eight real pro skaters, and you're only given two minutes per run to set high scores and collect items (such as video tapes and the letters that spell "skate"). Multiplayer games include the same batch of link-play and pass-and-play competitions that have been present in previous installments, such as horse, tag, and trick attack.
Sk8land misses the mark in two major ways. First, the story mode is dull and painstaking. Second, the skate park designs aren't very good.
The story mode is set up roughly the same as it has been in previous Tony Hawk games. In order to boost your character's stats and unlock new outfits and game locations, you have to talk to bystanders and complete the challenges they give you. Unfortunately, the challenges doled out by the characters in Sk8land are easy and mundane compared to the goofy tasks handed out in previous games. Most don't involve anything more taxing than linking together tricks to achieve a suggested score or collecting items that are scattered throughout the area, and the humor level tops out at wall-riding coffee shops at the request of a grizzled old coot. To make matters worse, most challenges take forever to complete because the neighborhoods are so massive. You'll spend significantly more time hunting for bystanders and tracking down items than you will actually performing tricks.
It doesn't help that the story and characters are shallow and underdeveloped. When you talk to bystanders and the other skate pros, their dialogue is limited to comments like, "grind the rooftops behind me" or "I'd be happy to help, but first I need you to find my tools." The main plot isn't much better. It involves a skater girl named Mindy, who has taken up the cause of fixing up the Sk8land Warehouse, while simultaneously putting together a comic book about the experience. She and Tony Hawk appear in single frame cutscenes every so often to chat about how the process is going and to send you out to find other pro skaters who are willing lend a hand. Feuding with Bam Margera and his crew in Tony Hawk's Underground 2 may have seemed silly at the time, but those interactions were more involved and interesting than this drivel.