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Billy Hatcher and the Giant Egg review (GameCube)

Once an egg reaches a certain size, Billy can let out a little cock-a-doodle-doo with a tug of the right shoulder trigger, and the egg will hatch. Some contain egg animals--kissing cousins to Pokémon that you can use to attack enemies and access level-specific areas. You'll also find special hats that alter Billy's abilities, giving more power to his attacks, making him impervious to fire, giving him a double jump, or allowing him to roll around while balancing on top of the egg. Sometimes you'll find one-use power-ups that can restore health or make Billy invisible for a limited time, and sometimes you'll find nothing at all. You can always tell the contents of an egg by the pattern on the shell, and though you'll do some guessing early on, eventually you'll be able to recognize the different types of eggs on sight.

Billy Hatcher and the Giant Eggscreenshot
Unfortunately, actually using the giant eggs isn't as entertaining as it should be.

The previously mentioned jumping attack can also be used to reach areas that Billy wouldn't be able to reach on his own, though this is also where one of the game's major frustrations comes to light. If both Billy and the egg don't land entirely on the platform you're aiming for, Billy will simply let go of the egg, leaving it perched up on the ledge. This is usually just annoying, as it requires you to backtrack slightly and find a new egg, but if the platform happens to be surrounded by lava or water, then you've just needlessly lost a life. There are other situations where Billy will just walk away from the egg, such as if you suddenly move in an opposite direction, or right after you land from jumping, forcing you to bring everything to a screeching halt and get Billy back behind the egg. The core concept behind the use of the egg may be novel, but its implementation here just isn't good enough.

Billy Hatcher and the Giant Egg has a good look, one that's bright, colorful, and cheery in a way that lets you know it was produced by Sonic Team. The levels are sizable, and though the level themes are generally pretty well-worn, the game uses nice-looking textures to give them an appealing look. Billy looks and moves in an exaggerated fashion that works seamlessly with the rest of the game's visual design, though he's also very reminiscent of past Sonic Team characters, to the point that he could probably sneak into the next Sonic the Hedgehog game without anyone really thinking twice about it. Some of the enemies aren't as inspired or well-crafted as Billy or the world around him, and you'll often find yourself fighting wave after wave of brown or purple lumps. But Billy Hatcher's biggest graphical weakness is its inconsistent frame rate, which rears its head pretty early on in the game and becomes a much more significant issue in later levels. While the game is able to render big environments and large groups of enemies without breaking a sweat, lighting and particle effects, such as a filtered sunlight effect or a snow effect, make the frame rate absolutely freak out, which detracts from the game.

Billy Hatcher and the Giant Eggscreenshot
Billy Hatcher is a decent platformer that leaves a lot to be desired.

The sound design in Billy Hatcher and the Giant Egg furthers the game's cutesy atmosphere with lots of chicken-themed sound effects and theme music that is so simple, cheery, and nefariously catchy that it has a way of burning itself into the brain of anyone exposed to it. Though none of the level music really reaches the same level as the main theme, it always maintains a certain chipper, upbeat feel. The voice work for Billy doesn't seem to have been changed from the Japanese version, which means that he regularly bounces between Japanese and rough pidgin English, and it just doesn't seem to quite fit.

Billy Hatcher and the Giant Egg is not Sonic Team's finest work. Save for the peculiar mechanics of the giant eggs, it falls back on standard 3D platforming mechanics more often than not. Those not deterred by the game mechanics will likely find the heartfelt adorability of the game too saccharine to handle. If anyone had high hopes for the franchise possibilities of Billy Hatcher, this isn't the game that's going to convince the world that it should care.

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Quick Specifications

  • Release date08/18/04
  • ESRB Everyone
  • Developer Sonic Team
  • Genre Action
  • Elements Miscellaneous - puzzle Action - fighting
  • Context Fantasy
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