To its credit, Sagas does a pretty serviceable job of creating environments and enemies that are evocative of the series. But that's as much praise as can be given here. Make no mistake--this is not an attractive-looking game. The levels are small, the character models are simple and rather bland, and the animation is jerky and repetitive. And, even though the graphics are fairly modest in design, the frame rate is completely erratic. The icing on it all is an automated camera that does a poor job of framing the action, and it almost seems intent on obscuring as much as it possibly can. Any differences between the PlayStation 2, Xbox, and GameCube versions of Dragon Ball Z are purely superficial, with the Xbox version simply looking a little bit cleaner.
It seems like no enthusiasm went into Sagas, and it's unlikely much will come out.
Though the sound design is technically fitting for a Dragon Ball Z game, complete with boastful voice clips and squealing rock guitars, like the rest of the game, there's no excitement behind any of it. The voice acting, while being provided by the American voice cast for the DBZ cartoon, is so unenthusiastic that it sounds like the work of novice understudies. The music, which will fade in and out with the action, also feels flat, and consistently fails to heighten the drama.
If Dragon Ball Z: Sagas weren't so patently ill-conceived, it would probably stand as another piece of evidence that you just can't do beat-'em-ups in this day and age. But it doesn't seem that quality or relevance were high priorities during the game's production, and the fact that it's being sold at full price only makes Sagas that much easier to pass up. Hardcore fans might be able to rationalize the purchase, but they'll still be out $50.