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"A great game destroyed by terrible controls"
on by kuanweileePros great james bond feel, short but sweet story, bots add to the already great multiplayer
Cons The sensitivity of the joystick makes it impossible to shoot your enemies.
Summary In good shooters, joysticks for looking around start moving slow, then it gets faster. This allows players to aim with ease, yet still be able to turn fast if they need to. This is not the case in Agent Under Fire. In single player mode of AUF, you cannot tweak the sensitivity, or adjust other settings like you can in multiplayer for some strange reason. And the joystick for looking around is so sensitive, that at the slightest touch, your aim will jerk drastically. Imagine trying to shoot your enemies with that kind of control. In a fire fight, your aim will end up jumping all over the place in your attempt to shoot that only guy 3 yards ahead of you. I have played this game on playstation 2 before, and I did not have this joystick problem. The gamecube version's joystick problem is so frustrating, that although everything else about this game is awesome, you will likely throw this game in the trashcan before you even get past the second level.
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