Just about a year and a half ago, Capcom put out one of the best classic-game compilations to date, the Mega Man Anniversary Collection. Culling together the Blue Bomber's first eight adventures onto one handy disc, Anniversary Collection featured largely excellent emulations of each and every game and included a treasure trove of unlockable extra content. Now, Capcom is going back to the well with Mega Man X Collection, a compilation of six games from Mega Man's X years on the Super Nintendo and PlayStation. X Collection takes many of the concepts from the first compilation, including features like auto-saves for each game. But taken as a whole, this collection isn't nearly as engaging as the original Anniversary Collection, partially because there's just not as much content, but also because the games themselves just aren't nearly as good as many of the ones found in the first collection. Those issues aside, though, this is a good, solid collection of classic games that will certainly please anyone with an affinity for Mega Man's X-era adventures.
For those who only played Mega Man 2 in their youth and never got the opportunity to check out the X series, here's a brief refresher course. The X games take place in what would be considered the relatively near future, from where all the standard Mega Man games begin (the future of the future, if you will). As was the style at the time, Mega Man X took the previously adorable robot hero and made him all edgy-cute by making his armor a little more "extreme" and plopping him down right in the middle of an epic battle between the Maverick Hunters (a group of heroic, pro-human robots) and the Mavericks, led by a big honking bad guy by the name of Sigma. Apart from a slight tonal shift from the original games (Mega Man says "damn!" and sometimes there's anime blood!), the core mechanics aren't too dissimilar from the original series. You still travel through a number of selectable stages, fighting crazy evil robots, eventually getting to the boss robot, and finally stealing that boss' unique weapon for your own personal use after you defeat them.
There are a few mechanical changes to the formula, though. In the X games, Mega Man can cling to walls and can pull off a nifty air-dash maneuver. There's also another playable character in several of the games by the name of Zero. Zero's a fellow Maverick Hunter who prefers the up-close-and-personal style of sword combat to Mega Man's traditional projectile-based attacks. Zero isn't playable in all the games, but he's a featured face all throughout the series, as are a number of other key characters on both sides of the conflict.
Mega Man X through Mega Man X6 are included here, taking the series from its Super Nintendo beginnings right up to the PlayStation era. For the most part, these are all the versions of the game you may have already played on older hardware, with perhaps the sole exception being the included version of Mega Man X3, which appears to be the 32-bit version of the game and not the SNES one (though the differences are cosmetic and minor). That's really the only difference in these games, though, and the emulations seem pretty much spot-on throughout the collection, with the same anime-inspired graphics, periodic anime cutscenes (in the later games), and basic audio quality. Obviously, in this day and age those graphics and sound are a little crusty by comparison, but they're translated just about as well as could be expected, and again, the emulations never seem to falter.