GameSpot editors' review
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CNET editors' rating:
stars
Good
Detailed editors' rating
- Reviewed on: 03/21/2006
- Released on: 03/07/2006
- Originally published on GameSpot: Naruto: Clash of Ninja (GameCube) Review
Shonen Jump's Naruto has found a strong following in both its manga and anime forms, due largely to its winning formula of oversized personalities, impossible powers, and of course, silly ninja antics. Naruto: Clash of Ninja casts the core of heroes and villains into a fighting game that, while lacking in features or depth, sports some good-looking fighters that brandish fun and powerful attacks.

He used to be a nine-tailed fox demon. Now he's a young ninja-in-training. What--why are you looking at me all weird?
As with any anime worth its salt, Naruto establishes itself with a ridiculously high-concept premise about evil nine-tailed fox demons, magic, and powerful ninjas. It's pretty trippy stuff, but Clash of Ninja makes the smart assumption that its audience is already well-versed in the Naruto lore and just wants to get down to the fighting already. As a fighting game, Clash of Ninja is simple and accessible, obviously designed for a younger audience, or at least a less discerning audience. Almost all attacks are dished out with the A and B buttons, and the nature of the attacks can be changed almost entirely by holding a direction with the analog stick. Combo attacks play a big role here, and though it's not exactly easy to button-mash your way into a killer 10-hit combo, it doesn't really require exacting precision, either. Though the characters can't fly per se, there's plenty of aerial action as many attacks will launch opponents into the air, setting them up for some mean juggles. Also, the classic ninja puff of smoke is of strategic importance here, as it's possible to fight above, below, or behind an opponent with a button press and a flick of the analog stick. The Y button throws opponents, and the X button can unleash a special move once you've filled your character's chakra meter, which will happen naturally over the course of a fight.
It can be an engaging game to watch. The eight different selectable fighters translate nicely from their flat animated origins into three-dimensional, cel-shaded models, which are given a nice, stark look with some potent self-shadowing. Smooth, powerful-looking animations are enhanced by bursts of light and clouds of dust, and the special attacks are pumped up by a cinematic camera angle and some purposeful pauses. Powerful sound effects and a driving soundtrack give additional weight to the action, though the characters' battle cries get repetitive quick.
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