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One Piece: Pirates Carnival (GameCube)

Page 2

Pirates Carnival delivers big-time on the fan service, but the frequent interruptions kill the pacing of the game. Namely, voice work has been crammed in to the brim. The English-version voice actors deliver their shtick in context with which character revealed which card, and it's actually quite impressive considering all of the various permutations that are available. Most minigames are also prefaced by fully voiced short intro cutscenes or hand-drawn manga-style stills, all featuring the same gratuitous amount of face faulting that One Piece is known for. Graphically, the game features a mix of the aforementioned stills and cel-shaded animation, and the crew appears as caricatured sprites in the minigames, which all look decent enough. Also, Luffy's exuberance apparently extends to each board's backgrounds, as windmills and small islands defy their facticity as inanimate objects and bounce with mindless glee. It's really quite perplexing.

The downside to the extensive use of the license here is that it really drags down the pace of the game. Between Luffy making claims to the pirate throne, a rules-explanation screen, Buggy the Clown brandishing his cutlass before a minigame, and a loading screen, you're in for a lot of sitting and staring, waiting and wishing to just do something. Add in that most minigames are in the neighborhood of 60 to 90 seconds max, and there's proportionally very little gameplay in the board game mode as a result.

In a party atmosphere, Pirates Carnival will occasionally offer the kind of fun that causes people to absolutely freak when they lose in a tight match. A party atmosphere will probably go a long way in making the game's quirky sense of humor a bit easier to swallow, as well as helping you overlook some of the game's ho-hum minigames and agonizing pacing. However, the minigames lack the depth necessary to keep the game entertaining for very long. And though they have a lot of character, none of what's here is particularly compelling or enjoyable. In fact, without the board game premise, you really won't find a strong reason to go back to any of these games just for playing's sake. And that's where Pirates Carnival ultimately fails.

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