GameSpot editors' review
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CNET editors' rating:
stars
Outstanding
Detailed editors' rating
- Reviewed on: 01/01/2004
- Updated on: 04/26/2004
- Released on: 06/24/2003
- Originally published on GameSpot: Tom Clancy's Splinter Cell (Mobile) Review
Gameloft somehow seems to squeeze more out of a mobile phone than most other developers. With Tom Clancy's Splinter Cell, it continues that pattern, showing the most impressive console-to-mobile port we've seen to date.
Just like in the console and PC versions, you are Sam Fisher. Ex-CIA, ex-Navy Seal, you've been recruited by the National Security Agency to carry out missions too sensitive for the US government to officially sanction. Through six levels and more than three difficulty settings, you've got to avoid mines, swing over pits, climb and jump over obstacles, dodge lasers, and, of course, sneak past or terminate guards all in pursuit of various shady objectives.
Unlike the console and PC versions, the mobile game (which I played on the Motorola T720) is not a one-shot-one-kill kind of game. You can take a couple of bullets and a mine explosion before dying. The mobile version's puzzles aren't nearly as complex as those in the bigger games. This is a platformer, not a 3D world, so missions are very linear and your objectives are usually lying right on the ground. In the mobile game, guards aren't very bright. Standing on a box just above the guard's eyes yields you complete invisibility.
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