The Elder Scrolls IV: Oblivion
(Longer bars indicate better performance)
(Longer bars indicate better performance)
| 2,048x1,536 (4x AA, 16x AF) | 1,600x1,200 (4x AA, 16x AF) |
Nvidia GeForce 8800 GTS XXX (320MB)
13
37
Half-Life 2: Lost Coast
(Longer bars indicate better performance)
(Longer bars indicate better performance)
| 2,048x1,536 (4x AA, 16x AF) | 1,920x1,440 (4x AA, 16x AF) |
Nvidia GeForce 8800 GTS XXX (320MB)
68
97
Quake 4
(Longer bars indicate better performance)
(Longer bars indicate better performance)
| 2,048x1,536 (4x AA, 16x AF) | 1,600x1,200 (4x AA, 16x AF) |
Nvidia GeForce 8800 GTS XXX (320MB)
60
91
Company of Heroes
(Longer bars indicate better performance)
(Longer bars indicate better performance)
| 2,048x1,536 (4x AA, 16x AF) | 1,600x1,200 (4x AA, 16x AF) |
Nvidia GeForce 8800 GTS XXX (320MB)
29
43
Note: ATI's antialiasing doesn't work properly in Company of Heroes, making a direct comparison impossible.
Test bed configurations:
Intel Core 2 Extreme X6800; Intel 975XBX2 motherboard; 2GB Corsair XMX Memory (1GB x 2); 160GB Seagate 7,200rpm hard drive; Windows XP SP2; Nvidia driver - ForceWare 97.92. ATI driver - Catalyst 7.1
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