- CNET Editors' Rating 6.8/10 Good Editorial policies >>
The good: These stereo wireless headphones offer a comfortable fit and integrate a flexible Xbox Live microphone. Their sound quality is good, and the wireless connection works well.
The bad: Compared to the default Xbox Live headset, the Turtle Beach Ear Force X2 headphones are big and bulky. There's no simulated 5.1 surround sound (as found in previous Ear Force models), and they lack a digital audio connection. And these wireless headphones need to be wired to your controller if you want to communicate via Xbox Live.
The bottom line: If you don't mind a few design quirks and somewhat flimsy construction, the Turtle Beach Ear Force X2 stereo headphones offer complete immersion when playing Xbox Live and wireless freedom while offline.
Specs: Type: Microphone Boom; Product type: Headset; Design: Ear-cup See full specs >>
CNET editors' review
- Reviewed on: 06/02/2006
- Released on: 04/01/2006
Like other wireless headphones, the Turtle Beach Ear Force X2s come with an infrared base station that connects to your game console or home-theater system. While neither the base station (wireless transmitter) nor the headphones themselves are homely, they're far from sleek and have a bit of a budget feel to them. For better or worse, the combo matches the Xbox 360's off-white color scheme, and while these headphones aren't as bulky as the AXTs, they have circumaural (ear cupping) leatherette padded earpieces and a self-adjusting headband. Two AAA batteries that provide about 30 to 40 hours of gaming reside in a compartment in the left earcup and power the headphones. In ideal world, the batteries would be rechargeable--and they'd recharge when the headset's docked in the base station. Alas, that's not the case, though you can certainly buy rechargeable AAA batteries if you're concerned about the cost of burning through alkalines.
To set up the base station, you have to cobble together an included set of male and female connector cables to split the red and white Xbox or Xbox 360 audio outputs; that way, they plug into to both your TV (or A/V receiver) and the headphones' base station. After you properly rig the cabling, you connect the power adapter; Turtle Beach says you should toggle the three-way switch on the back of the base unit to the Low setting, which is designed for high-level audio sources such as the Xbox. There're also Mute and High settings for low-level audio sources. While designed with the Xbox systems in mind, the Ear Force X2s can be used for listening to any device that has an audio output.
Like Turtle Beach's HPA and AXT wired gaming headphones, the Ear Force X2s have an integrated flexible mic, but to use it, you'll need to plug the included 2.5mm cable into the bottom of the left earpiece and connect the other end to your Xbox 360 controller; owners of the original Xbox console will need the optional Xbox Communicator module to enable the mic. In addition to the bothersome dangling wire, you'll have to adjust the voice-output options (you must have voice output play through both the speakers and headset) and tweak the volume levels in the Xbox Dashboard to hear other players during Xbox Live sessions. In short, it's a workable solution, though far from ideal. And lastly, we felt the mic-muting switch was not well designed and felt chintzy.
OK, on to the gaming: For starters, these are comfortable headphones, though your ears will get a little steamy during long gaming sessions. They feel a little lighter than they look and do a decent job of not putting too much pressure on your ears--so long as you don't have a huge head. For those of you who wear glasses while gaming, it's worth noting that the headphones won't interfere with your eyewear unless you have really thick armatures.
Performance was generally good. As noted, models such as the Ear Force AXT incorporate multiple drivers into each earpiece to approximate the experience of listening to a 5.1-channel surround-sound speaker system. However, these headphones are stereo only; still, they offer an immersive experience. We started our tests with the arcade military-action game The Outfit and quickly found ourselves bombarded by the sound of enemy fire and the roar of planes flying overhead, dropping in trucks and weapons.
Because these are infrared wireless headphones, you have to stay in the line of sight of the base station, but so long as we remained so, we didn't experience any static. You can adjust the volume with the dial in the right ear cup, and it's a good idea to find the balance between that aggressive sound that amps up your adrenaline and the ear-piercing, overdriven sound that can damage your eardrums. These guys can play pretty loud, but they have neither the clarity nor the visceral impact of a decent 5.1-home theater system, and they lack the more enveloping nature of Turtle Beach's wired AXT headphones. Still, the X2s compare favorable to other entry-level wireless headphones we've tested, included models from Sennheiser, and they're arguably more comfortable.
At around $80, the Turtle Beach Ear Force X2s aren't a great bargain, but when you consider you're getting the integrated headset for multiplayer gaming, they're are an OK value. Their design isn't the sexiest, but if you're looking for a pair of wireless headphones for playing games or watching movies late at night--or simply don't want to invest in a serious sound system--the Ear Force X2s are worth considering. Of course, if you don't care about the integrated mic, there are several other wireless headphones to choose from, including more expensive models with simulated surround.
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User opinions
Rating from 3 users
WRITE YOUR OWN REVIEW How would you rate this product?
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2/10 Terrible December 18, 2006
"Could have been a real nice product" Read more >>
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9/10 Spectacular June 16, 2006
"Did you hear that?" Read more >>
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7/10 Very good October 17, 2007
"The editor's review is misguided" Read more >>
- WRITE YOUR OWN REVIEWSee all 3 user opinions >>




