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How we test: LCD monitors

It's easy to take your display for granted. But when you consider that you probably spend more time using your display than any other component of your PC, you'll come to realize that the screen you stare at every day is a vital part of your computer system. An monitor's specs can only tell you so much; ultimately, what differentiates one monitor from another is image quality. To evaluate a display's performance, we use a variety of DisplayMate test screens in conjunction with diagnostic equipment and the most important tool, the human eye. Each test screen we use is specifically designed to emphasize a particular area of performance, such as text readability, color accuracy, or image uniformity.

Test bed

CNET Labs' monitor test bed consists of a 3.2GHz Core i7 960 CPU, 4GB of DDR3 RAM running at 533MHz, an ATI Radeon HD 6850-based graphics card, running Windows Vista Ultimate SP2. We test all monitors with Windows' Display Properties set to 32-bit color and use the display's native pixel resolution as specified by the manufacturer.

Calibration

Variables such as the light source, the viewing angle, and the system's graphics card can have a dramatic effect on an display's performance. To maintain consistent and ideal viewing conditions, all testing is performed in a controlled lighting environment using CinemaQuest Ideal-Lume lights, which help to preserve accurate color perception. Additionally, each display is adjusted to perform optimally, based on contrast setting recommendations from DisplayMate.

Brightness tests


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CNET Labs tests luminance levels using the Minolta CA-210 LCD color analyzer. Because displays typically vary in brightness across the entire screen, we take brightness readings from different sections of the display as laid out in the VESA Brightness Uniformity Test screen found in the DisplayMate test suite. The brightness number that CNET publishes represents an average of the luminance readings taken at nine specific points on the screen.

Contrast ratio


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To test a monitor's contrast ratio, we use the display's factory default contrast and brightness settings. Using the Minolta CA-210 LCD color analyzer, we measure the brightness of both the light and dark squares found on the DisplayMate ANSI Checkerboard Contrast screen. We divide the average luminance of the white squares by the average luminance of the dark squares to yield the display's contrast ratio.

DisplayMate tests

With guidance from DisplayMate Technologies, we created our own scripted selection of test screens in DisplayMate Multimedia Edition. These screens are designed to isolate common phenomena such as digital noise, streaking and ghosting, ringing and overshoot, and color-tracking errors.

We evaluate each display in four categories: sharpness, grayscale range, color quality, and image uniformity. We compile the product's performance scores from each category and distill them into a single performance rating: the CNET Labs DisplayMate test score.

The test screens described below represent our core display testing. Most of the screens in this test suite can be configured in a number of different ways, such as altering the background and foreground colors. Depending on the characteristics of an individual display, we might use several variations of these screens as well as additional DisplayMate screens not found in our custom script to conduct further testing.

Stuck-pixel test (DisplayMate screen 10:04)

Monitors sometimes have pixels that are either permanently shut off (dead) or permanently turned on (stuck in one color). This test consists of a series of colored screens that make bad pixels easy to spot. Most monitors we test have a few bad pixels, but we check to see that each monitor has no more than the number deemed acceptable by its manufacturer.

Pixel tracking and phase-lock test (DisplayMate screen 10:16)

This screen helps reduce noise fluctuations and sharpens image quality by optimizing an monitor's pixel tracking and timing lock, which is sometimes referred to as phase, timing, or horizontal time.

Page of text (DisplayMate screens 7:1 and 7:2)

These screens illustrate a display's ability to render text under a variety of conditions. We cycle through various text and background colors, view split screens with inverse text and background colors, and adjust the type and the size of a font.


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Intensity and grayscale (DisplayMate screen 9:30)

Monitors often have trouble reproducing all of the levels of the grayscale (the range of grays between true black and true white). This screen helps to identify a display's ability to deliver seamless gradation across the full spectrum of grays, both horizontally and vertically across the screen.

Extreme grayscale bars (DisplayMate screen 9:25)

As the title suggests, this screen has the dual function of evaluating the darkest and brightest areas of the grayscale. These outermost edges are the most difficult part of the scale for monitors to produce. We use this screen primarily for the dark end of the scale to check a monitor's ability to deliver a true black and still produce the darkest grays of the grayscale.

Low saturation colors (DisplayMate screen 9:23)

When producing a bright white image, many monitors oversaturate the grayscale: the lightest grays of the scale are lost in the white background. Oversaturation can also lead to loss of color range; this screen is used to evaluate color reproduction at the brightest end of the scale, closest to white.


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Color tracking (DisplayMate screen 9:20)

A color-tracking error occurs when the intensity of red, green, and blue (RGB) do not adjust identically with signal-level changes. This lack of balance among the RGB channels affects color as well as grayscale, but it is most easily identified as a shift in color within shades of gray. We use this screen to look for grays that appear to be tinted with color.

64-256 intensity color ramp (DisplayMate screen 9:32)

Similar to the grayscale tests, the color ramp illustrates a monitor's capacity to render gradations of primary colors smoothly, uniformly, and consistently. This screen is also used to check that the colors don't shift hue as the color levels increase or decrease.

256 intensity color ramp (DisplayMate screen 9:33)

Similar to the grayscale tests, the color ramp illustrates a monitor's capacity to render gradations of primary colors smoothly, uniformly, and consistently. This screen is also used to check that the colors don't shift hue as the color levels increase or decrease. This is a good screen to test for evidence of color banding.


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Color scales (DisplayMate screen 9:41)

Similar to the intensity color ramp, the color-scales screen helps us evaluate the smooth gradation of colors, expanding the palette to 10 principal colors.

Screen uniformity (DisplayMate screen 10:01)

Perfectly uniform backlighting across a monitor's entire display surface is difficult to achieve. It is not uncommon for a monitor to have bright or dim patches or subtler variations in color intensity, which give the appearance of shading across the screen, or variable color intensity on the display. We use this screen to check for irregularities caused by backlighting issues or other screen-uniformity factors, such as variations or reflections inside the glass panel.

Dark screen (DisplayMate screen 10:19)

Because this test screen is designed to appear uniformly black, it is useful for evaluating a monitor's black-level capabilities. Additionally, a dark screen is the easiest way to spot glare and reflection problems, both of which can have distracting effects when you're viewing an LCD.


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Streaking and ghosting (DisplayMate screen 10:42)

This screen helps us detect streaking and ghosting -- light or dark shadows that trail an image in areas where large changes in contrast are present. This should not be confused with the streaking that is often found in moving images. This test deals only with problems that arise when a display renders large, chunky graphic elements, such as bar graphs or tiled arrangements of open windows.

Real-world testing

In addition to our suite of DisplayMate test screens, we also use a number of tests designed to mirror real-world use, such as Blu-ray movie playback and games. For our Blu-ray test, we use CyberLink's PowerDVD Ultra in full-screen mode with an "Avatar" Blu-ray disc. We use this movie to evaluate a monitor's ability to display dark detail in dark scenes and color quality. For color quality we evaluate the display's ability to reproduce bright, vivid, accurate colors, including bright whites and solid, deep blacks.

We use several games for games testing, including, but not limited to Dragon Age II, Starcraft 2, and Crysis 2. With games we evaluate vibrancy and color quality. To test streaking, we use DisplayMate's motion graphics tests where we closely watch a number of colored blocks as they move around the screen at various speeds. Each block leaves an impression of its image behind as it moves around. The longer the impression, the worse the streaking.

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