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November 20, 2009 5:31 PM PST

Multiservice chat and 3D racing: iPhone apps of the week

by Jason Parker
  • 12 comments

iPhone (Credit: CNET)

With more than 100,000 apps in the iTunes App Store and huge success around the world with the iPhone, it would appear Apple has done just about everything right with the launch of its first mobile handset. But as any iPhone app developers will tell you, the app approval process is less than ideal, with some developers waiting well beyond Apple's 14-day waiting period and sometimes longer to get their apps approved. Though Apple has stated it is working on the app approval process, there has been little in the way of progress if you ask iPhone app developers.

Recently, Apple added an automated system for weeding out developers who use Apple's private APIs, a process that may be part of a larger plan to cut down on some of the wait time. Unfortunately, developers are still struggling to get their apps to the iTunes store, finding out at the end of the 14-day waiting period that it was the automated system that turned them down. Hopefully, as more time passes, Apple will be able to figure out a way to make the process more efficient while still being able to provide high-quality and secure apps for everyone. Happy iPhone app developers mean more and better apps, so it's in all of our best interests for Apple to make the process better.

This week's apps include a new (to iPhone) multiservice chat client and a stunt-racing game with beautiful 3D graphics.

Trillian for iPhone

Use the tabs at the top to switch conversations

(Credit: Screenshot by Jason Parker/CNET)

Trillian ($4.99) is a popular multiservice chat client on Windows machines that you can now use on your iPhone. Multiservice chat clients are ideal for those who have accounts across several services like Yahoo, Google, ICQ/AIM, and MSN, and want to use just one client to access them all. The interface is fairly intuitive, letting you add your user names and passwords for each service, and then letting you log on to all or specific services with only a few taps on your touch screen. Trillian does not support landscape mode for typing yet, but the developers say it is coming soon.

Once you're logged in, the Trillian interface looks a lot like it does in the Windows client, complete with your buddies' avatars, contact categories (friends, coworkers, etc.), and color-coded icons to indicate which service your friends are using. The way Trillian handles multiple chat sessions on the iPhone client is excellent, with a touch-scrollable tabbed interface, making it easy to switch conversations quickly. Also especially useful (and clever) is the push notification system, that sends you the first message of a chain so you know someone is trying to reach you, but doesn't send a huge list of messages when you don't want them. At this time, you can only stay logged-in (with the app suspended) for a maximum of 24 hours, but the folks at Trillian say it will be lengthened to seven days in future updates. Though the price is a little steep in my opinion, Trillian is a high-quality chat client that will appeal to those who use multiple services.

Jet Car Stunts

The screenshot doesn't do it justice, but this game looks and plays great

(Credit: Screenshot by Jason Parker/CNET)

Jet Car Stunts is a stunt-racing game that runs surprisingly smoothly on first gen iPhones on up to the 3GS. Beyond the beautiful graphics, the driving control system is excellent, using the accelerometer for steering and onscreen controls for gas and brakes. What makes the game unique from other racing games are the controls for your rocket boost to complete big jumps, and the braking system that works both on the ground and in the air.

You can choose from two different game types including Time Trial and Platforming. In Time Trial, you race five laps around a track with corkscrew twists, tight turns, and huge jumps, to qualify for bronze-, silver-, or gold-medal times. Platforming has no time limit, but instead records the number of tries it takes you to complete difficult tracks--and they get very difficult in both game types. Time Trial has three skill levels, with four tracks to complete in each to move on the next skill level. Platforming has five difficulty levels, with five tracks in each to pass before moving on. Overall, Jet Car Stunts is one of the more unique racing games and features excellent graphics, extremely smooth controls, and plenty of replay value, with increasingly challenging tracks. I've had the game for a week and I still can't get over both how good it looks and how smooth it plays.

What's your favorite iPhone app? Were you waiting for a big-name multiservice chat client like Trillian before spending your money? Is Jet Car Stunts hard or am I just not good enough? Let me know in the comments!

Originally posted at The Download Blog
November 20, 2009 9:46 AM PST

Star Wars Trench Run for iPhone: The Force is strong with this one

by Rick Broida
  • 6 comments

Having become fairly disenfranchised with all things Star Wars over the years, I didn't really expect to like Star Wars: Trench Run.

And really, the new game from THQ is little more than two kinds of arcade sequences sprinkled with a few familiar cutscenes.

So why can't I stop playing it?

Because Trench Run ($4.99) is a little slice of Star Wars heaven, that's why. It reminds me of the old vector-graphics arcade game from the early 80s--a game that consumed a considerable number of my quarters.

Of course, visually Trench Run blows that coin-op classic out of the sky. And what it lacks in variety, it makes up for with engaging gameplay.

You're at the tilt-sensitive controls of an X-Wing, which you can view from inside the cockpit or from behind. Tapping the right half of the screen fires your guns; tapping and holding the left half engages Force Power, which temporarily slows down the action.

As you might expect from the title, half the game takes place in a Death Star trench. You've got to steer past obstacles, blast turrets, stay out of Darth Vader's gun-sights, and, eventually, "blow this thing so we can all go home."

When you're not racing through trenches, you're dogfighting TIE Fighters just above the Death Star's surface. The only thing that changes from one level to the next is the difficulty.

And Trench Run does get difficult, though a little Force Power goes a long way toward helping you lock in a target or avoid a rapidly approaching turret.

Throughout it all, you're treated to all the familiar Star Wars sound effects along with John Williams' timeless score.

There's not a lot of replay value in Trench Run, and the limited variety means boredom is pretty inevitable. But until then, you'll have a blast.

November 18, 2009 7:02 AM PST

Konami's iPhone games on sale for 99 cents

by Rick Broida
  • 9 comments

Save up to $5 on each game in Konami's impressive iPhone catalog.

I once wrote for an app review site where the guidelines insisted price shouldn't factor into a game's rating. Nuts, right? That's like saying as long as you like the car you're test-driving, forget about the sticker.

For a cheapskate like me, price absolutely matters, which is why I'm happy to see every game in Konami's iPhone catalog temporarily on sale for 99 cents each.

That includes Metal Gear Solid Touch, which is widely regarded as one of the top iPhone shooters. It normally sells for $5.99 (and was $7.99 at launch).

Other 99-cent titles include:

These prices are good until Saturday (November 21), at which point they'll return to their previous levels: anywhere from $2 to $6.

Most of Konami's games have earned pretty high ratings from users, but there are some--like Frogger and Power Pros--that I just wouldn't buy for $2 or $4 (respectively). (Again: cheapskate.)

But 99 cents? That's my trigger point, the number that pushes me into what-the-hell mode. So I'm stocking up.

How about you? Does price factor into whether you'll buy an iPhone/iPod Touch game? If so, what's your magic number?

November 17, 2009 5:00 AM PST

5 iPhone games for zombie lovers (and haters)

by Rick Broida
  • 10 comments

You know what's great about zombies? Duh: everything. Lurching, moaning hordes of the undead existing solely to gorge on human flesh and brains--talk about your party monsters!

Whether you love zombies like I do, or just love to mow 'em down, there's an iPhone game for you. First up, a highly celebrated newcomer:

Before the zombies in Call of Duty get their hands on your brains, you'd better splatter theirs.

  • Call of Duty: World at War: Zombies The iPhone's first official CoD game is all about zombie-whompin'! This first-person gore-fest comes straight from the eponymous console game mode, and even supports up to four co-op players via Wi-Fi or the Internet. There's only one map to start, but Activision promises to release more. Price: $9.99.
  • Alive 4-ever Like a little role-playing mixed in with your machine-gunning? Check out Alive 4-ever ($2.99), which gives you a choice of four characters to play and the chance to increase you capabilities by gaining experience. Jason Parker has more details in his Alive 4-ever review.
  • Dead Panic Think: Tower Defense meets "Dawn of the Dead." Position your soldiers, then point them wherever the omnidirectional zombie onslaught draws nearest. Dead Panic ($1.99) can be dull and repetitive, at least until the upgrades kick in, but it should satisfy a little bloodlust.
  • Resident Evil Degeneration and Resident Evil 4 Nobody, but nobody, does zombies like Resident Evil does zombies. Priced at $4.99 and $6.99, these two games let you slug it out on rails or in a free-roaming graveyard, respectively. Check out the free Lite versions if you want a taste of the brains--er, games--before you buy.
  • Zombieville USA If you like your zombie-whompin' bloody, cartoonish, and downright silly--and, let's be honest, who doesn't?--this is the game for you. Blast the hordes, buy bigger, badder weapons, and see how long you can survive. It's $1.99 very well spent.

OK, it's your turn: What zombie gems did I miss? Hit the comments and discuss your favorite hordes-of-the-undead iPhone games.

November 13, 2009 1:52 PM PST

iPhone: The board gamer's paradise

by Scott Stein
  • 13 comments

Hive for the iPhone: brilliant fun

(Credit: Scott Stein/CNET)

Back when I used to work at Sony Online Entertainment many, many years ago, I became a board game geek. The game designers and producers gathered once a week to share their sizable collections and obscure finds up in Mira Mesa, Calif., and I got hooked. The fact that the Game Keeper chain of stores was simultaneously going out of business and liquidating their supplies encouraged me to start building my own game cabinet, and I profess without shame that I rapidly became a full-blown board game geek.

I still like hunting for new games, and a few years ago at the New York Toy Fair I came across the brilliant and simple tile-based game called Hive.

Like a cross between chess and dominos, Hive's hexagonal pieces are shaped like insects, each of which can move differently on their mission to surround the opponent's queen bee. I tried to order Hive online but it wasn't available, and no local game retailer would stock it. I finally found the game in a small town in Devon, England, while visiting my in-laws, and paid close to $35 for it.

This long story comes to a quick point: I found Hive on the iPhone App Store last week for $4.99, and instantly bought it. I hope this trend continues, and it should.

Hive joins my collection of Settlers of Catan, Go, Mancala, and what I'm sure will be many, many more board games shrunken to pocket-size on my iPhone. It's wonderful, and I feel like it's groundbreaking, too.

While game systems like the Nintendo DS and PSP have had a variety of fantastic titles, they'd certainly never proceed into European board games. The low overhead and microprices on Apple's ever-enormous App Store becomes, for both developers and consumers, a great live petri dish to grow a new legion of board game fans.

... Read more
November 13, 2009 10:00 AM PST

NBA Basketball and a squishy driving game: iPhone apps of the week

by Jason Parker
  • 3 comments

iPhone (Credit: CNET)

Like I've mentioned here several times before, I'm one of the people who is still using the iPhone 3G. Like many, I'm waiting for my two-year contract to be up so I can get whatever the next-gen iPhone is. It doesn't bother me too much (aside from a few app features that require 3GS), but I do long for the faster processing power and extra features found in the latest iPhone. Especially when it comes to (surprise!) games.

To give you an idea of the difference between the two iPhone processors and how they effect game performance, fellow CNET editor, Josh Lowensohn, put the two iPhone models to the test. In Josh's article, he offers up several side-by-side comparisons of many of the top iPhone games with analysis. If you're an iPhone-gaming fan or just want to see how the processing power matches up between the two models, check out his article.

This week's apps are both games, with the first complete basketball game for the iPhone and a fun sequel to one of the more unique games in the iTunes App Store.

NBA Live

I hope Ellis doesn't pass it to the guy with the green square around him

(Credit: Screenshot by Jason Parker/CNET)

NBA Live ($9.99) is the first fully licensed and complete basketball game for the iPhone and iPod Touch. You can play as any of the 30 NBA teams featuring the actual players and stats. You can play a quick exhibition game, play through an entire season, or just play through the playoffs up to the NBA Championship. The control system includes an onscreen joystick for movement and two buttons that take care of most basketball action (shooting, passing, etc.), but with a clever system for pulling off more advanced moves. The graphics are not on par with what you'll find in the current basketball games on consoles, but for an iPhone game, it looks fairly good and plays well enough to satisfy basketball game fans.

NBA Live packs a lot of features into the game using only a couple of buttons. Advanced moves like cross-over dribbles and hardcore dunks require you touch a button then flick in a direction. Holding down on the pass button brings up icons you can touch to pass to specific players. If you want to go deeper than just running and gunning, you can touch the clipboard icon to call a play and set up an open man for an easy shot. While I'm happy with NBA Live as an iPhone basketball game, I may be spoiled by the smooth experience on console versions. The graphics are pretty good, but not great and the movement can be a bit jerky. Overall, I think it's a pretty good basketball game, but it might be worth waiting a little while to see if it goes on sale. Hardcore fans should get this game.

JellyCar 2

The simple, hand-drawn graphics are part of what makes this game charming.

(Credit: Screenshot by Jason Parker/CNET)

JellyCar 2 is the sequel to the unique squishy driving-puzzle game, JellyCar. JellyCar 2 expands on the hand-drawn, cartoon puzzle game with several more levels, new game types, and the capability to customize your car and create your own levels. The controls involve touching the screen on either side to go forward and backward and you can tilt your iPhone to right your car when it flips over. Play the game in the Classic Mode to navigate your car through a level to the goal in the least amount of time. You have three skill levels in classic mode with a number of tracks for each level. Long Jump mode lets you drive down a long ramp and use obstacles in the level to project your car the longest distance. The third mode adds a new game entirely, requiring you to direct Tetris-like puzzle pieces to their associated bins--strange sounding, but it's pretty fun with the JellyCar physics in play. Adding to your options for solving puzzles, you can touch the car to "go big" like the original JellyCar. You also get two extra skills you can grab while driving: a balloon that lets you take to the air and one that makes your wheels sticky--each of which you will use at different times to pass levels.

JellyCar 2 also adds a few other features to play with and will amount to a lot of replay value. You can customize your vehicle and wheels with different colors, but you can also choose different vehicles, each with their own physical properties to change how you attack various levels. A new editing mode even lets you create and save your own levels from the ground up. Overall, I think JellyCar 2 is in a class by itself, with a fun, stylistic feel to the game and plenty of challenging levels that are very enjoyable to play.

What's your favorite iPhone app? Do you think NBA Live is worth the price to play? Is JellyCar 2 a worthy sequel to JellyCar? Let me know in the comments!

Originally posted at The Download Blog
November 12, 2009 2:03 PM PST

C64 emulator returns to App Store sans BASIC

by David Martin
  • 3 comments
(Credit: Wikipedia)

The Commodore 64 emulator application for iPhone was pulled from the App Store by Apple in September for leaving its BASIC interpreter intact and accessible via a backdoor hack. This week, the app has returned after some major rework by its creator, Manomio.

C64 no longer contains the BASIC interpreter and Commodore 64 ROM files, since Apple originally rejected the app for these reasons. As a result, the emulator no longer lets you run your own BASIC code inside the app. However, it will still run classic Commodore 64 games, and it now comes with a total of eight free games (with more to come later via in-app purchasing).

We tested the new release of C64, and confirmed that the app successfully emulates the venerable Commodore 64 sound and graphics. It includes some modern gaming features, too, such as auto-save and the option to play games full screen in portrait or landscape mode.

The C64 emulator includes a few free games: Dragons Den, Le Mans, International Basketball, International Soccer, International Tennis, Jupiter Lander, Arctic Shipwreck, and Jack Attack. Forthcoming applications and games include Bristles and Astro Chase, among others.

C64 (iTunes link) is currently for sale in the App Store for $4.99. You can read more about the app at c64iphone.com, browse new game releases at manomio.com, or watch the demo video below.

November 6, 2009 5:39 PM PST

Official NASA app and a hovercraft racing game: iPhone apps of the week

by Jason Parker
  • 2 comments
iPhone (Credit: CNET)

Is the iPhone finally coming to Verizon? According to an article over at Apple Insider, sources in the Taiwan handset supply chain say Apple has contracted to produce a UMTS/CDMA hybrid iPhone, making it compatible with more networks worldwide. The sources say the move indicates that Apple is specifically targeting Verizon and that we may see Verizon iPhones by the end of next year.

Whenever I talk to anyone about the iPhone, they always say the same thing; they love the device, but wish that AT&T had better coverage. I happen to agree, because even where I work in San Francisco (a supposedly "hot" AT&T zone), I get really bad coverage at my desk and often need to walk to another part of the building to get decent reception. I even have to walk over to a window to send text messages! Maybe these new Verizon rumors will light a fire under AT&T to improve its coverage, because you can bet a lot of people will be jumping ship if Verizon gets the iPhone next year (including me!).

This week's apps include a free app to explore the latest NASA info and a game where you race at high speeds on a cushion of air.

NASA App

View tons of images from several NASA missions including classic Space Shuttle shots

(Credit: Screenshot by Jason Parker/CNET)

The NASA app (free) gives you all the latest news, images, and video of current space missions from NASA. Get up-to-the minute updates of current missions with this official NASA app and follow the path of your favorite spacecraft. The interface is extremely easy to navigate, with buttons across the bottom for current missions, images, videos, and news updates. The missions screen lets you sort by your particular interest with info and multimedia about the International Space Station; NASA's recently unveiled ship, the Constellation; the Lunar Reconnaissance Orbiter; and several others.

The NASA app is perfect for those interested in science and space exploration with plenty of images and video to get a window into projects NASA is currently working on. The ability to follow current and future missions is particularly interesting because if you hear about a launch, you'll be able to track a ship's progress and follow along with the latest news from the mission. Anyone with an interest in science, space exploration, and current NASA missions should definitely grab this free app. When the next mission comes, you'll have a free tool on your iPhone to follow along as astronauts trace their path across the sky.

Use the pedal on the right to boost when the outer (yellow) meter is filled up

(Credit: Screenshot by Jason Parker/CNET)

Ground Effect ($3.99) is a hovercraft racing game with beautiful 3D graphics and challenging gameplay. Tilt your iPhone or iPod Touch to steer your hover craft and use onscreen controls to accelerate and break. The game is set up with tracks laid out across a ring of islands in a tropical setting. Choose from 10 different styles of hovercraft and race through check points around 14 different tracks you will unlock as you progress. You can race to unlock new tracks or choose Ghost Race to try to go for your best time against a ghost of your previous best lap.

Ground Effect has excellent 3D graphics and a control system that's easy to pick up and play, but difficult to master. Your hovercraft automatically accelerates to it's cruising speed, but you'll need to use the gas pedal to get a momentary boost to push you past opponents. Once the boost meter goes down, you'll need to wait some time before you can initiate another burst. As the game progresses and you race on harder tracks, you'll need to use the brakes at just the right time to quickly navigate sharper turns. Anyone who likes racing games and wants something a little different than the usual auto-racing type of game should check out Ground Effect. Unfortunately, there is no multiplayer option at this time, but a solid Wi-Fi multiplayer might be the thing to make this game truly great.

What's your favorite iPhone app? Are you excited that the iPhone may soon become available on Verizon? What other good science apps have you tried? What do you think of Ground Effect? Let me know in the comments!

Originally posted at The Download Blog
November 6, 2009 9:46 AM PST

Doom, Command & Conquer revived for iPhone

by Rick Broida
  • 2 comments

Doom Classic brings the ancient, pixelated first-person shooter to the iPhone.

Welcome to today's episode of Recycling Old PC Games for Fun and Profit. Our first contestant: Doom Classic, the first-person shooter that spawned a thousand imitators, several hundred ports, and one horrendous movie.

Next up: Command & Conquer Red Alert, the real-time strategy classic responsible for a massive drop in global productivity.

In my youth I was a tremendous fan of both games, so it stands to reason that I'd welcome them to my iPhone. However, neither is getting a permanent home.

Let's start with Doom. While id Software's official port offers a pixel-perfect recreation, the game is 16 years old--and it shows.

Indeed, juxtaposed with Doom Resurrection, a made-for-iPhone game with 21st century graphics, Doom Classic looks positively ancient. It plays that way, too: You can't even jump.

Part of this is personal bias: I don't think FPS games work well on small screens, especially when touch controls are involved. For me, Doom Classic feels cramped, confined, and seriously out of date.

... Read more
November 3, 2009 1:26 PM PST

Playing Eliminate Pro can eliminate your money

by Jason Parker
  • 10 comments

Eliminate Pro (Credit: CNET)

Popular iPhone gaming developer Ngmoco released Eliminate Pro yesterday, its much-anticipated, online, first-person shooter. This well-polished "free" game features smooth looking graphics, onscreen controls that are fairly effective (no match for a controller or keyboard/mouse setup, but that's to be expected), a number of power ups to improve your weapons and armor, and five playable maps. In-game kills and winning matches earn you credits you can use to buy new weapons and armor. There are eight armor types, five weapon types, and items to buy like armor designs (skins) to give you a new look. The best part is that you get to play an online FPS from wherever you are on 3G or Wi-Fi against your friends or against players from around the world. The game uses the Plus+ network, so you'll need to register your character before you start playing online. Sounds pretty great, right? Not so fast.

Eliminate Pro

The graphics are smooth--even more so on the iPhone 3GS or the newer iPod Touch.

(Credit: Screenshot by Jason Parker/CNET)

Once you've played a few online games you will quickly see how the revenue model for Eliminate Pro is somewhat less than ideal. Here's the rub: in order to earn credits (for all the great purchases) in online matches, your 12-node energy bar must be charged. Each online game uses up four nodes, so you get three games before you run out of energy (about 15 minutes). So if you want to use the game for free, once you're out of energy, Eliminate Pro displays the time remaining until the next recharge in minutes, which comes out to about four hours. At the end of four hours, it only gives you four nodes of energy back, so you'll only be able to play one credit-accruing game every four hours. This is where the in-app purchase model comes in.

Eliminate Pro

There's plenty of cool stuff to buy once you earn credits in the game.

(Credit: Screenshot by Jason Parker/CNET)

While you can play the Eliminate Pro online and against bots with an empty energy bar, you will not accrue credits. To recharge your energy bar, you'll need to buy one of four packages of power cells via an in-app purchase. The price scheme goes like this: 99 cents for 20 power cells, $1.99 for 45, $9.99 for 280, and $29.99 for 975 power cells. But the real kicker is that each power cell only fills up one node, meaning you will use 12 power cells to fill up your energy bar (notice how a 99 cent pack of 20 lets you fill up one 12-node bar, but not enough to fill another). In other words, if you want to keep earning credits and buying fancy items, you'll be paying roughly 60 cents per 15-minute game session.

Though this game is highly polished, with just about everything a gamer could want in an iPhone online FPS, the in-app purchase system seems too steep to me. Those who are excited about the game and want to continue to play for free will be playing a highly crippled game needing to wait 4 hours before they can earn a few more credits. Those willing to spend the money will quickly realize the game is eating up their cash quickly.

Eliminate Pro

When you run out of energy, you'll either need to wait or buy more from iTunes.

(Credit: Screenshot by Jason Parker/CNET)

I'm very interested in what people think about this particular pricing model. I think the game itself is pretty great--not as good as Modern: Combat Sandstorm for gameplay, but the best for online first-person shooters. I suppose the casual gamer will have no trouble playing for 15 minutes a day on this game and slowly earning credits over time to buy items. But the people who want to spend time playing the "complete" game will need to pay--and quite a lot if they really like the game and want to get powerful quickly. Finally, I wonder what this means for other iPhone apps in the future and whether we're going to see more pricing models like this one. Will everything become pay-to-play?

What do you think? Is the free version good enough for the amount you would actually play? How much are you willing to spend to continue playing the complete game of Eliminate Pro? Is this pricing model fair? Is this a preview of pricing models of other future apps? Let me know in the comments!

Originally posted at The Download Blog

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