Don't like something about an app? Don't just sit there--pitch a fit.
(Credit: CNET)Want great software for your mobile phone? Keep up the complaints. That was the message at a Tuesday session of the BlackBerry Developer Conference here in San Francisco aimed at developers. But it's a dictum that applies to all smartphone owners.
In the symbiotic relationship between the application developer and the user, a well-placed critique is key to a good programmer improving their mobile application. The motto of the squeakiest wheel getting the most grease may seem obvious, but the importance of user feedback becomes even clearer when articulated in dollar signs and numbers.
A single-star rating for an application on a review site or storefront can severely limit its chances of getting downloaded, and therefore of making money.
"This is the curse of the one-star," said session speaker Stephen King (not that Stephen King), CEO of app testing company Mob4Hire.
His company's research suggests that the bulk of users feel comfortable downloading new mobile software that gets four stars or above. With 69 percent of people discovering apps based on rankings, reviews, and friend recommendations, and the mobile app industry growing 26 percent year over year, according to Juniper Research, there's real money to be made or lost. Addressing peoples' complaints isn't just a best business practice; it may directly affect the bottom line.
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Live stats overlay a game streamed to the NBA League Pass mobile app.
(Credit: NBA)Not about to be outdone by baseball, pro basketball is getting in on live streaming to mobile phones.
The National Basketball Association will announce its first set of applications that let fans watch games live on a mobile device Thursday. NBA League Pass Mobile will be available for download for the iPhone, iPod Touch, and Android phones starting Friday, the third day of the league's regular season. BlackBerry users will have to wait a bit longer, the league saying that application will arrive "by the end of the year."
The NBA follows Major League Baseball, which introduced its iPhone- and iPod Touch-compatible live streaming application in July, and a beta version of an Android app Wednesday.
The NBA's application will cost $39.99 and let users watch up to 40 live games per week via their smartphone, though local TV blackout rules will still apply. The app also has an option to watch some games on demand for up to two days later and comes with game alerts and live stats.
Currently there is not added benefit if customers are already subcribers to the NBA's League Pass TV package. But bundling the two is something the league is looking at for the future, said Bryan Perez, senior vice president and general manager of NBA Digital.
Besides the live streaming app, the NBA already has its Game Time and Game Time Lite apps on Apple's App Store, the Android Market, and BlackBerry App World. The Lite version is free and comes with scores, stats, standings, and team schedules. The $9.99 Game Time includes some on-demand video, game highlights, live game alerts, stats, and access to an NBA Twitter feed.
Perez said the league has made an aggressive push into mobile this year, mostly because it knows who its fans are.
"We have one of the younger demographics of the major sports leagues," he said. "As we look to the future of our fan base, they're consuming content in a much different way, and in many ways the mobile phone is the connection to the world for the youth market. If we want to cultivate fans and be innovative, we need to follow our fans where they're going."
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Slacker Radio 3.0 (to be) on the BlackBerry Storm.
(Credit: Slacker Radio)Earlier today at CTIA Wireless 2009 (see all stories), Slacker Radio demoed its new apps for Windows Mobile, Android, and Blackberry phones. In typical slacker Radio fashion, the applications looked sleek, suave, and dark--we're not sure about dangerous. All three apps are gravitating toward a similar, standard look that tweaks the interface to add the same small improvements across the board: a new screen that tiles lyrics (visible in full with the Radio Plus subscription), biographies, and a review, and an area that reminds you which song is playing while you browse other categories.
You'll see this Slacker Radio widget on Android someday soon.
(Credit: Screenshot by Jessica Dolcourt/CNET)The trio of Slacker Radio apps will also start seeing some integration with social networks. The first network integration, Twitter, launched on Wednesday night in a partial offering with loose ends that the native apps will hopefully tie up.
In terms of application development, that's not much to boast about. However, the Android app is slated to receive a Now Playing home screen widget with a few basic playback controls, but no capability to change stations. The BlackBerry app (version 3.0) will soon be able to sync cached stations with your computer via Wi-Fi and the data connection, not just through a USB cable, as it does now. This is the change we've been waiting for, and out of the bundle, it's the most important one Slacker is offering.
The second catch? No firm release dates yet. Slacker hints that all three apps will pop into being by the end of 2009, but the streaming music site that competes with Pandora and Last.FM hasn't been able--or willing--to commit to a time frame.
Last.fm is a part of CBS Interactive, which also publishes CNET Reviews.
Vonage Mobile for the iPhone, iPod Touch.
(Credit: Vonage)Voice over Internet Protocol service provider Vonage on Monday announced that it has launched its first mobile apps for the iPhone, iPod Touch, and BlackBerry devices.
Dubbed Vonage Mobile, the company's free VoIP app enables users to place international calls from their mobile devices. iPod Touch owners can do so by placing calls through Wi-Fi. BlackBerry owners will transmit calls over the cellular network only. iPhone owners will be able to place calls from Wi-Fi or through AT&T's network.
According to Vonage, its app will help users save up to 50 percent on international calling charges levied by carriers. After downloading the app, users need to enter an international number. They can also select a call recipient from their existing iPhone or BlackBerry contacts list. Those who receive calls will see the user's cell phone number on their caller IDs. Charges will be taken against the user's credit card, which they need to input when they first start using the app.
For now, Vonage is offering per-minute rates. The company said in a statement that by the end of the year, it will offer the Vonage World plan to users. Vonage World for home users currently allows them to make calls to more than 60 countries for $24.99 per month.
Vonage's app launch comes on the heels of controversy over whether Google's similar Voice app should have been denied access to Apple's App Store. The debate still rages on.
Vonage's new mobile app is available now in Apple's App Store and Research In Motion's BlackBerry App World. Both versions are free.
Don Reisinger is a technology columnist who has written about everything from HDTVs to computers to Flowbee Haircut Systems. Don is a member of the CNET Blog Network, and posts at The Digital Home. He is not an employee of CNET. Disclosure.
It was a good second quarter for Apple's iPhone as the company maintained third place in global sales among smartphone companies, according to a new report from market research firm Gartner.
(Credit:
Apple)
In fact, Apple had the largest gains in the smartphone market, selling more than 5.4 million iPhones in the second quarter of 2009 compared to 892,000 in the second quarter of 2008, according to Gartner. First reported by AppleInsider, the increase in sales boosted Apple's market share for the category to 13.3 percent from 2.8 percent in the same period in 2008.
Gartner cited Apple's lowering the price on the 8GB iPhone 3G and its expanding into more countries as having a "clear effect on sales volumes." To put the iPhone numbers in perspective, Apple sold more iPhones during the launch weekend in June for the iPhone 3GS than it sold for the entire second quarter of 2008. (Apple released the iPhone 3G in the third quarter of last year.)
The top company in the market is Nokia, which sold 18.4 million devices for a 45 percent market share. That share is down, however, from a 47.4 percent share in the second quarter of 2008. Research In Motion, maker of the BlackBerry, sold 7.6 million devices, finishing out the quarter with 18.7 percent of the market, up from a 17.3 percent share during the same period last year.
Worldwide, mobile phone sales totaled 268.1 million for the second quarter, down 6.1 percent over the same period last year. However, the smartphone category increased 27 percent year over year, with 40 million devices sold.
It appears that Apple's good fortunes will continue. Roberta Cozza, principal analyst at Gartner, said that since the iPhone was released late in the quarter, "its full potential will only start to show in the sales figures in the second half of 2009."
From a software and cloud perspective, the iPhone represents an ideal world of development functionality mixed with an ability to use mobile services. However, the App Store approval process and AT&T's wonky network will still prevent us from reaching nirvana.
I tried to chronicle the issues I've had, but the truth is, the service (and therefore the device itself) ranges from excellent to sporadic to unusable, so I'll just list out the broad issues for those considering a move to the 3GS.
Battery life--the battery life is abysmal. I've gone on every forum, tweaked every setting, and done several tests to see what works best. The hacks that people suggest (turn off push, 3G, and Bluetooth) defeat the purpose of the device. Users shouldn't have to handicap themselves because of a lack of attention from the manufacturer.
If Apple really wants enterprise and business users, this is the most important issue that must be resolved.
Phone --I haven't been a fan of AT&T mobile service in the past (Verizon Wireless is my carrier of choice) and it continues to range from terrible to mediocre for me. Bizarrely, the worst call quality occurs when talking to another AT&T user. I did a conference call the other day with two other iPhone users and none of use could decipher the others' words.
I gave up on the 3G network both for the battery drain and the calls that dropped after 10 minutes (I took notes for 2 days) and every call dropped. A recent survey says that 34 percent of those polled won't buy the iPhone because of AT&T's network.
... Read moreApple's recently released iPhone 3GS pulled out a victory in Consumer Reports' latest smartphone showdown.
(Credit:
Apple)
In handing the iPhone the top spot in this year's smartphone list, Consumer Reports on Wednesday praised the iPhone 3GS for its "superior display, reinforced by top-notch multimedia, navigation, Web browsing, and battery life." However, the iPhone didn't win in all of the categories.
Consumer Reports gave high marks to the Palm Pre and BlackBerry for their messaging functionality. The organization also praised the Pre as a "superior multitasker" for its "deck-of-cards handling of multiple applications."
In light of the changing features and needs of the smartphone category, Consumer Reports changed some of the criteria for this year's showdown. The changes helped some older phones--like the iPhone 3G--move up in the rankings, while other phones--like the Samsung Blackjack II and BlackBerry Pearl Flip--dropped due to the changes.
Changes include putting more emphasis on things like the display, navigation, multimedia, and messaging, while putting less of an emphasis on features such as talk time and voice quality.
It's unclear how the iPhone 3GS would have rated, had MMS messaging been available from AT&T at the time of the tests. AT&T said functionality would be available sometime this summer.
The full report is available to Consumer Reports subscribers.
As time passes, Apple's attempts to keep quiet about upcoming iPhone models are failing. Now, a post on iClarified, AT&T Accidentally Confirms 32GB iPhone?, appears to confirm rumors about a 32GB iPhone.
According to the post, iClarified "received information from an anonymous tipster directing them to the AT&T BlackBerry Trade Up site, where AT&T customers can trade in their specific cell phones to upgrade to a BlackBerry."
Customers visiting the site can select the phone they want to trade in, the BlackBerry model they want to upgrade to, and are then told how much money will be applied toward that new phone.
The product selection drop-down menu is telling, since it reveals a 32GB iPhone model listed at the bottom of the list of iPhone models. The site also calculates the value of the 32GB iPhone at $355 toward a new BlackBerry. In comparison, a 16GB iPhone is valued at $205.
Also consider that this isn't the first rumor of a 32GB iPhone--we reported about it here, and T-Mobile in Austria briefly listed a 32GB iPhone model as "coming soon" before pulling down the post.
We probably won't know for sure until WWDC in June, but since this isn't the first time we've heard this 32GB iPhone rumor and because the capacity jump is a logical path for iPhone hardware, we think the 32GB iPhone will be available this summer. Do you? Leave your own guesses in the comments.
If there was any doubt about the popularity of Apple's iPhone, a quick look at the latest market share figures from research firm Gartner should put them to rest.
Released on Wednesday, the newest data from Gartner shows that Apple's share of worldwide smartphone sales grew from 5.3 percent in the first quarter of 2008 to 10.8 percent in the first quarter of 2009. In terms of unit sales, Apple jumped from 1.7 million in the first quarter of 2008 to 3.9 million during the same period in 2009.
While the quarter's iPhone adoption metrics may be impressive, Apple wasn't the only smartphone maker with big gains. Research In Motion saw its BlackBerry market share rise from 13.3 percent in first quarter of 2008 to 19.9 percent in 2009. The company's unit sales grew from 4.3 million to 7.2 million over the same period.
Nokia saw its market share drop almost 4 percent, from 45.1 percent in first quarter of 2008 to 41.2 percent in 2009. Despite the decline, Nokia remains the world's No. 1 smartphone maker, followed by Research In Motion and Apple.
Gartner analyst Roberta Cozza said growth in the smartphone category was driven by touch-screen products such as the iPhone and BlackBerry Storm, and credited "tighter integration with applications and services around music, mobile e-mail, and Internet browsing," as key factors to growth.
Although traditional mobile-phone sales still dominate the market, a clear shift is under way. Mobile-phone sales for the first quarter of 2009 totaled 269.1 million, a drop of 9.4 percent over the same period last year.
Smartphone sales for the first quarter of 2009 were 36.4 million, representing a 12.7 percent increase over the first quarter of 2008.
AT&T may slash the price of its iPhone service plan by $10 when a new version of the touchscreen smartphone is launched this summer, according to a story on TheStreet.com.
The article cited analyst Michael Cote of Cote Collaborative saying that there is a "strong possibility" that AT&T will drop the entry-level price of its service plan to $59 from $69. Apple is expected to unveil the latest iPhone on June 8 during the company's World Wide Developers Conference in San Francisco.
(Credit:
Apple)
AT&T declined to comment for this story, and Michael Cote did not respond to an e-mail request for an interview.
The price cut would likely help make the iPhone, which now retails for $200 with a two-year service plan with AT&T, more appealing to more mainstream customers. I've been saying for quite some time that the biggest hurdle to widescale adoption of the iPhone or any other smartphone in the mainstream market is the high price tag of the service contracts.
Consumers have shown that they are willing to pay anywhere between $100 and $200 for a sophisticated smartphone device. But the monthly service charge, which starts at $69 for the iPhone, is much harder to swallow.
It puts the real cost of the iPhone 3G over the life of the two-year contract at a whopping $1,856, which includes the price of the 8GB phone and 24 months of the most basic iPhone voice and data plan. It doesn't include the activation fee or taxes and other fees associated with the account. For subscribers who need more voice minutes or unlimited texting, the price tag is even higher.
Still, a $240 reduction in the overall cost of the phone over the life of the contract could entice some cost-conscious consumers.
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