(Credit:
Apple)
Apple's App Store hit another milestone Tuesday, topping 3 billion downloads.
The store, which launched in July 2008 with just 500 applications, now offers more than 100,000 free and paid apps for the iPhone and iPod Touch.
Apple didn't break down how many of the downloaded apps were paid and how many were free, but the App Store does provide lists of its most popular apps in those categories.
The App Store reached the 1 billion download mark in April and the 2 billion mark in November.
The success of the App Store has forced other mobile companies to try to mimic its success. LG, Research In Motion, Nokia, Google, Palm and Microsoft all have their own stores or plan to open one.
So far, no one has been able to match the number of applications or downloads from Apple's store.
Apple found a nice Christmas gift under its tree this year.
App Store downloads for the iPod Touch were 1,000 percent higher on Friday, Christmas Day, than the average of the three previous Fridays in December, according to a report released Monday by research firm Flurry.
Downloads for the newest generation, the iPod Touch 3G, soared more than 900 percent on Christmas, noted Flurry's "2009 Holiday Report: Christmas Growth." But the 1,000 percent leap in iPod Touch downloads overall may have been triggered by a flood of iTunes gift cards, believes Flurry.
The rising popularity of the iPod Touch also gave Apple reason to celebrate. Of the estimated 58 million iPhone and iPod Touch devices on the market, about 40 percent of those, or 24 million, are iPod Touch devices, according to another Flurry report released in November.
With a large number of Touch devices likely given out as holiday presents (it was one of Amazon.com's top three electronics sellers), App Store downloads for the iPod Touch jumped past those for the iPhone for the first time, outpacing them by 172 percent. The trend continued the following day, with iPod Touch downloads on December 26 exceeding those for the iPhone by 104 percent.
(Credit:
Flurry)
The volume in overall App Store downloads also grew by more than 50 percent in December (with estimates for the final week of the month) over November, surpassing Flurry's estimate of only 20 percent.
Flurry's Vice President of Marketing Peter Farago spoke with CNET about the success of the App Store. Though some forecasts question how much further the App Store can grow, Farago thinks this is just the beginning. "The growth has been meteoric for Apple for iPhone and iPod Touch penetration," he said. "They're already past 50 million units in the marketplace for iPhone and iPod Touch."
Farago notes that while the iPhone is a killer device that gives people a portable computer in their pocket, Apple knows it needs third-party developers, which is one reason the company controls the store. And developers will go wherever they can get a good customer base, realizing that they can build an app once for the App Store and draw in a lot of consumers.
Even recent criticisms leveled against the App Store haven't dented its growth. Though some developers have complained that the App Store is hard to deal with, Farago says there are a lot of success stories from people who have created and sold apps through Apple.
Farago also sees the iPod Touch as Apple's silent killer, with a huge market share that will help the company in the years to come. "What I'd be scared about if I were a phone maker is that Apple has a relationship now with all these teens and pre-teens using a device that is basically an iPhone with the radio turned off," he said. "They've got 24 million [customers], and with Christmas, probably add a couple million or so to that. All those kids are getting trained to be iPhone users in the next two to five years."
Google's Android Market can't compare with the App Store at this point, but its recent download volume should offer Android vendors some holiday cheer. December downloads from the Android Market store grew by more than 20 percent over November. Downloads for Motorola's Droid, in particular, rose 93 percent on Christmas Day compared with the three previous Fridays of the month. The Droid also captured 48 percent of all download volume versus other top Android devices, including the myTouch 3G, G1, and the HTC Hero).
(Credit:
Flurry)
Farago also sees the Android market off to a promising start. The installed hardware base isn't there yet, but that may start to change next year as Flurry expects about 50 new Android devices to hit the market. Once enough of those devices get into the hands of consumers, more developers may be drawn to create Android apps.
Of all Android devices, the Droid is so far leading the way. "It's the most successful [Android] headset that enables downloading pretty easily," said Farago. "For a phone that's not the iPhone, it's got a pretty good installed base."
Though Android may always play second fiddle to Apple, at least in the foreseeable future, that doesn't mean the Android Market can't have a significantly good business, notes Farago. Flurry predicts that by the end of next year, 150,000 apps will be available for Android phones, up from around 20,000 to 25,000 now.
Flurry provides analytics for mobile app developers to help them track downloads for their applications. As such, the company is able to determine which mobile devices are downloading which apps.
Finding a replacement headlight bulbs just got easier for folks who have an iPhone 3GS, 3G, or an iPod Touch. Osram Sylvania offers a free iPhone app for the 3GS and 3G and iPod Touch from the iTunes App Store.
You can select a vehicle's make, model, and year of manufacture, and the app will display a list of nearby retailers are displayed.
"When drivers need to replace an automotive bulb, they don't always have their owner's manual handy or have access to our online automotive lamp replacement guide," Joe Verbanic, marketing manager for Sylvania Automotive Lighting, said today in a press release. "This app is portable, accessible, and offers a green alternative to printing more product guides."
QR Code, a two-dimensional bar code storing addresses and URLs, is a widely used technology in Japan and elsewhere that can be scanned with camera phones equipped with the appropriate reader.
It's likely to gain ground quickly in the U.S. now that Google has sent out a QR code to 100,000 of the most popular companies in its Local Business Center. When those companies display the QR code, customers can use code-scanning applications on their iPhones and other devices to retrieve the firm's individual Google listing.
The only problem is, many of those QR code-reading apps for the iPhone just don't do a good job. That prompted me to sift through more than a dozen QR code readers to find some of the best. I came up with four.
QR Code it up
NeoReader NeoReader is one of the most useful apps in this roundup. The program is simple, it's intuitive, and it does a relatively good job of reading QR codes.
NeoReader is an extremely simple app. When it's open, you need only to point your iPhone's camera at the QR Code, click the scan option, and you're all set. Within a few seconds, the app delivers the unique content directly to your iPhone. It works with QR (obviously), as well as Data Matrix, and Aztec bar codes. To ensure the app is working properly, you can even go to NeoReader's home page and scan the QR Code examples to see if it's returning the right results. But beware that the application works best on iPhones running OS 3.0 or higher. NeoReader is free, so it's worth trying out.
NeoReader lets you view QR Codes for good information.
(Credit: NeoReader)Optiscan Optiscan's developers say the application is the fastest QR Code scanner in the App Store. That's not necessarily true. But it's certainly quick.
Overall, Optiscan is a really nice QR Code reader. The application is able to capture QR codes on monitors, paper, and other places where you might find the code. Upon scanning a QR code within the app, you can view the company's QR code information. You can also save that data for later, so you don't have to come back to the QR code every time you want to view it. Even better, Optiscan allows you to share QR codes with others. It's a full-featured app that should satisfy most users. It costs $1.99.
Optiscan lets you save QR Codes.
(Credit: Optiscan)Don Reisinger is a technology columnist who has written about everything from HDTVs to computers to Flowbee Haircut Systems. Don is a member of the CNET Blog Network, and posts at The Digital Home. He is not an employee of CNET. Disclosure.
Dirk the Daring to the rescue once again!
Equipped with a great video player and easy touch controls, the iPhone is fast becoming a spot for Laser Disc arcade games of yore to get a second life on the go. First came Space Ace early this year, but for a roll of quarters, iPhone and iPod Touch users can now reach back into their bowling alley/arcade memories and get Dragon's Lair, which was released this week, on the App Store, too. It's a perfect adaptation of the Don Bluth-animated game that I remember all too well from many, many weekends at Chuck E Cheese.
For those who haven't played, Dragon's Lair amounts to a medieval-themed rescue-the-princess romp through the many rooms of a castle filled with, upon reflection decades later, some pretty strange stuff: robotic horses, taunting lizard-men, and giant rolling balls. All of it is portrayed in film-quality animation, making it visually timeless.
Some of the game, however, is a little more dated.
Movement is controlled, like Space Ace, with an onscreen d-pad that lights up with the direction you need to choose before triggering a death sequence. There's also a sword button for fight instances; while the gameplay is basically a reflex-tester, it's the precursor to instant button-pressing fight moments that made a big comeback in PS2 games like God of War.
The animation and audio are as crisp as they could be on the small screen (and considering the original game wasn't in HD, that's more than OK), and it even comes with the iconic trailer that played on endless loop in arcades, inviting you to be Dirk the Daring and rescue Princess Daphne. Produced by EA and Digital Leisure, it costs $4.99--not cheap by any means, but a better bargain than some of the ill-advised Dragon's Lair game adaptations over the years.
Space Ace...Cobra Command...Dragon's Lair. What's next, Mad Dog McCree? Well, yes; according to the "upcoming games" tab, Digital Leisure says that's coming in early 2010.
Would you like to let AT&T know when your iPhone has dropped a call? Well, now there is an app for that.
AT&T on Monday released a new application called "Mark the Spot," which lets iPhone users submit complaints about dropped calls, poor service coverage, and less-than-perfect voice quality.
The application is free and available in the iTunes App Store. It uses GPS technology in the iPhone 3G and the iPhone 3GS to pin point where the user is when experiencing the problems. For first generation iPhones, it uses cell tower-triangulation to get a fix on problem areas.
Once the application is launched, users have several complaint options. They will see a screen that has buttons that let them report a dropped call, poor voice quality, or poor service coverage.
AT&T spokesman Mark Siegel said AT&T plans to use the data collected to identify trends and prioritize the company's network investments.
"We think this is a great way to get customer feedback to improve our network," Siegel said. "We are always looking for ways to make it easy for customers to share their experiences. And this app lets customers report issues. It logs the time and location and automatically forwards the information to our network planning team."
iPhone owners have been complaining about AT&T's network since the Apple iPhone went on sale in the summer of 2007. Complaints mounted after the 3G version of the phone was released a year later in 2008. And as more iPhone users come onto the network, more people, particularly in densely populated urban areas, such as New York City and San Francisco, have experienced problems with dropped calls and congested data networks.
AT&T executives have not admitted that AT&T has a problem with its network. But executives, such as AT&T Chief Technology Officer John Donovan, have said that the company has seen a surge in data traffic attributed to iPhone users, who typically consume more wireless bandwidth than other AT&T wireless customers.
AT&T has been upgrading its network to keep up with demand. But problems persist. And AT&T's network recently got a poor ranking in terms of customer satisfaction in a Consumer Reports survey.
Verizon Wireless, AT&T's chief rival, has taken advantage of AT&T's struggles with a series of advertisements that point out AT&T's lack of 3G network coverage in certain parts of the country. Verizon is running advertisements that mock the Apple "There's an app for that," catch phrase with one that says, "There's a map for that."
AT&T fired back with a lawsuit and an advertisements of its own featuring actor Luke Wilson, who points out AT&T's strengths while taking a few shots at Verizon Wireless.
AT&T recently dropped its lawsuit against Verizon. And Verizon, which had been suing AT&T over claims that it has the fastest 3G wireless network, also dropped its lawsuit against AT&T.
Siegel said that the new "Mark the Spot" application was not prompted by the bad publicity around its network issues nor was it prompted by the current ad wars going on between AT&T and Verizon. Instead, he said that the application was simply a part of AT&T's ongoing commitment to listening to customers.
"We are always looking at ways to get customer feedback in as timely a manner as possible," he said. "That's why we pay attention to Twitter, Facebook and blog. One of the great values of these social networking tools is that it's a great way to get instant feedback. And it helps us identify problems."
The "Mark the Spot" application can be downloaded onto all iPhones running version 3.0 or later of Apple's operating system or it can be access using iTunes and synchronized to the iPhone via a PC or Mac.
Siegel said that AT&T is testing the "Mark the Spot" app for other devices. And he said AT&T hopes to offer applications on other smartphones in the future. No date has been announced yet. And Siegel didn't specify which devices might get the new application, but considering that AT&T sells a lot of Research in Motion's BlackBerry devices, it's likely it will create an application for that device. The app could be offered through AT&T's own application storefront or through RIM's BlackBerry App World.
Update: Shortly after this post went up, the app was removed by the developer.
(Credit:
Apple)
File it in the "get this while you can" category. Last week Apple approved a 99-cent application called iRwego that features both the sounds and artwork of the Super Mario series from Nintendo. And yes, it's still up--though probably not for long. Update: the app has since been taken down by the developer.
The app, not blessed by Nintendo, plays more than a minute of music from the Super Mario game while using the iPhone/iPod's accelerometer to take into account any physical movement by the user. In turn, it plays back the same jump sound effect found in Nintendo's Mario games. The idea is to run the app, then stick it in your pocket and pretend to be everyone's favorite plumber.
Along with its accelerometer-powered sound effects, the app also acts as a soundboard, playing familiar sounds like the "worp worp worp" of the green warp pipes, jumping on enemies heads, and hitting the familiar orange question mark power-up boxes. There are also two Mario quotes: "Here we go!" and "Oki doki!" which can be played just by tapping the white, on-screen speech bubbles.
In the app's description, developer Jerome Alves says there's an updated version awaiting approval from Apple that adds extra music as well as vibration for sound effects like breaking bricks. That is, if it doesn't end up in the App Store's blacklist first.
Apple did not immediately respond to a request for comment from CNET. But based on recent IP squabbles over games like Stoneloops of Jurassica, expect action to be swift if Nintendo gets involved. If it does, there are a slew of other Mario-specific apps on the App Store, but most are simply game guides. Though others like Ricky, iMarioSounds and iMario could draw Nintendo's ire, since they don similar use of the company's sound and visual assets.
Here's a demo of what it looks like:
(via the Touch Arcade forums)
I love tools that are all about providing people with information they want, and on Tuesday, the video game industry's official ratings board got my attention with something awfully useful.
The Entertainment Software Ratings Board (ESRB) announced on Tuesday its new iPhone app, which is designed to put the board's full written summaries of more than 2,500 video games right at parents' fingertips.
A new iPhone app from the Entertainment Software Ratings Board allows parents to see the full ratings summaries of more than 1,500 video games.
(Credit: Daniel Terdiman/CNET)The idea is that with the app--officially called ESRB Rating, and available now, for free, in Apple's App Store--parents can punch in the name of any game rated by the board after July 1, 2008, and see not just the official rating--such as "M" for those 17 and up, or "E" for everyone--but the ESRB's full written summary of the title. The ESRB began writing the full summaries on July 1, 2008. Users of the app can also search for information about titles from before that date, but they will see only the basic letter rating and a brief content description.
Just over a year ago, the ESRB began making those summaries available to the public through its Web site, and through a mobile site (m.esrb.org). But the Web site isn't convenient to a parent who is actually out shopping for junior, and the mobile site is not something that many people who have standard cell phones will use, especially if they have to pay extra for data. An iPhone app is just so much easier.
Brilliant on-the-fly tools
Add this app, then, to the growing list of tools available for the iPhone and other smartphones that give consumers the ability to arm themselves with the most information about products and pricing while they actually have boots in the Best Buy, so to speak. Others include the brilliant SnapTell, which delivers comparative pricing information about books, DVDs, video games, and other items from sites like Amazon, Barnes & Noble, Gamespot, and others based solely on a photograph, and RedLaser, which scans items' bar codes and delivers similar pricing information.
But what makes the ESRB app so terrific, it seems to me, is that it provides parents with exactly the kind of nuanced information they need to properly choose the kinds of games they want to buy for their kids. Sure, the basic letter rating gives some context--if you're concerned about violence or racy content, you probably want to stay away from "M"-rated games--but within a single rating category, there is still a wide spectrum of content.
For example, the hottest game in the world right now is Activision's Call of Duty: Modern Warfare 2. The game has an "M" rating, but that just doesn't say all that much. Reading the summary, though, a parent can see much more: "Realistic gunfire, explosions, and cries of pain are heard during the frequent and fast-paced combat. The most intense depiction of violence occurs during a 'No Russian' mission where players take on the role of an undercover Ranger: Several civilians are gunned down at an airport as players are given a choice to participate in the killings (e.g., players can shoot a wounded civilian that is crawling on the ground), or walk by and observe without opening fire."
The app arms parents with the information to make informed buying decisions.
(Credit: Daniel Terdiman/CNET)That's a little more informative than "M," isn't it.
To be sure, kids are going to be able to get the games they want regardless of what their parents buy them. But given that games can cost $60 apiece--at least for the AAA console games--it may be that they don't quite have the means to sneak off with each and every first-person shooter they desire. They may still be dependent on Santa Claus, aka their parents, to get them the bulk of their games.
And, of course, those buyers who don't have an iPhone still will have to struggle to access these summaries, and it's unlikely that retailers will be providing them in any useful form.
But all in all, I find this precisely the kind of thing that puts the power over decisions about which video games to buy right back where it belongs: in parents' hands. We are in an age where so many pundits, politicians, and others are moaning and whining about the breakdown of society, and parents are complaining about the corruption of their children.
Well, complain no more: If you've got an iPhone--and I certainly hope the ESRB puts this app out for Android and other smartphones soon--you can do the research yourself. And then if you're still unhappy about the content in the games you buy your kids, you have no one to blame but yourself.
Corrected at 12:50 p.m. PST: This story incorrectly reported how many games rated by the ESRB would have summaries available through the iPhone app. It is more than 1,500.
(Credit:
Scott Stein/CNET)
My Thanksgiving was spent in the New York City area, since my family all live on Long Island. But, since I live in the city in an area that's not conducive to owning or parking a car, I'm a renter when it comes to trips. As a result, services like Zipcar and other rental agencies are of great importance to me, as is the quality of their services as opposed to their apps.
When it comes to Thanksgiving car rentals, the city's supply dries up incredibly quickly--weeks in advance, if my attempts were indicative. In particular, Zipcar--the service that's high-tech enough to have an app that unlocks your car for you and offers a mobile rental portal for phones--showed me a map full of unavailability. My car savior came from another service, Connect by Hertz, that happened to have plenty of cars available. And, by coincidence, there's no app. I'm also an iPhone user, and I've become dependent on my apps. But this weekend, I learned a bit of a lesson about phone dependence: sometimes, perhaps, it's better not to have an app for everything.
A me-too competitor to Zipcar, Connect by Hertz is another car-sharing service that has prices and vehicles similar to Zipcar's, as well as a system that uses your membership card as the access key. Connect by Hertz requires a yearly membership equivalent to Zipcar's and works off the same car-sharing model, using your membership card as the car key and offering free gas fill-ups.
It's far from ideal to be subscribed to multiple services, as I am. But the difference is availability: a day before Thanksgiving, Hertz had cars in the city ready to go, many of them, on its Web site. I'm inclined to shift over to Hertz simply to not be stuck on major holidays.
Now, the question is: does not having apps or mobile portals make services like Connect by Hertz more off-the-beaten-path, and thus paradoxically easier to reserve with? Does not having an app make you the equivalent of that below-the-radar cafe that's somehow avoided crowds despite serving delicious food? And am I, by posting news of this, possibly doing the very thing I'm trying to avoid in the first place, blowing this secret up?
Of course, there's always lesson No. 2: don't drive anywhere for Thanksgiving.
The App Store has been a huge success for Apple and for some developers, but there have been a few hiccups along the way. Apps have made it past Apple's rigorous reviews machine only to be pulled down permanently, or have their developers required to remove key features.
Those who still have some of these apps can consider them collector's items, since they continue to work, despite not being able to be re-downloaded from the App Store. We've rounded up 10 of the most notable pulls (along with one that had to be tweaked for less functionality). Click the slideshow link below to get started.
Any we missed? Leave them in the comments.










