I love tools that are all about providing people with information they want, and on Tuesday, the video game industry's official ratings board got my attention with something awfully useful.
The Entertainment Software Ratings Board (ESRB) announced on Tuesday its new iPhone app, which is designed to put the board's full written summaries of more than 2,500 video games right at parents' fingertips.
A new iPhone app from the Entertainment Software Ratings Board allows parents to see the full ratings summaries of more than 1,500 video games.
(Credit: Daniel Terdiman/CNET)The idea is that with the app--officially called ESRB Rating, and available now, for free, in Apple's App Store--parents can punch in the name of any game rated by the board after July 1, 2008, and see not just the official rating--such as "M" for those 17 and up, or "E" for everyone--but the ESRB's full written summary of the title. The ESRB began writing the full summaries on July 1, 2008. Users of the app can also search for information about titles from before that date, but they will see only the basic letter rating and a brief content description.
Just over a year ago, the ESRB began making those summaries available to the public through its Web site, and through a mobile site (m.esrb.org). But the Web site isn't convenient to a parent who is actually out shopping for junior, and the mobile site is not something that many people who have standard cell phones will use, especially if they have to pay extra for data. An iPhone app is just so much easier.
Brilliant on-the-fly tools
Add this app, then, to the growing list of tools available for the iPhone and other smartphones that give consumers the ability to arm themselves with the most information about products and pricing while they actually have boots in the Best Buy, so to speak. Others include the brilliant SnapTell, which delivers comparative pricing information about books, DVDs, video games, and other items from sites like Amazon, Barnes & Noble, Gamespot, and others based solely on a photograph, and RedLaser, which scans items' bar codes and delivers similar pricing information.
But what makes the ESRB app so terrific, it seems to me, is that it provides parents with exactly the kind of nuanced information they need to properly choose the kinds of games they want to buy for their kids. Sure, the basic letter rating gives some context--if you're concerned about violence or racy content, you probably want to stay away from "M"-rated games--but within a single rating category, there is still a wide spectrum of content.
For example, the hottest game in the world right now is Activision's Call of Duty: Modern Warfare 2. The game has an "M" rating, but that just doesn't say all that much. Reading the summary, though, a parent can see much more: "Realistic gunfire, explosions, and cries of pain are heard during the frequent and fast-paced combat. The most intense depiction of violence occurs during a 'No Russian' mission where players take on the role of an undercover Ranger: Several civilians are gunned down at an airport as players are given a choice to participate in the killings (e.g., players can shoot a wounded civilian that is crawling on the ground), or walk by and observe without opening fire."
The app arms parents with the information to make informed buying decisions.
(Credit: Daniel Terdiman/CNET)That's a little more informative than "M," isn't it.
To be sure, kids are going to be able to get the games they want regardless of what their parents buy them. But given that games can cost $60 apiece--at least for the AAA console games--it may be that they don't quite have the means to sneak off with each and every first-person shooter they desire. They may still be dependent on Santa Claus, aka their parents, to get them the bulk of their games.
And, of course, those buyers who don't have an iPhone still will have to struggle to access these summaries, and it's unlikely that retailers will be providing them in any useful form.
But all in all, I find this precisely the kind of thing that puts the power over decisions about which video games to buy right back where it belongs: in parents' hands. We are in an age where so many pundits, politicians, and others are moaning and whining about the breakdown of society, and parents are complaining about the corruption of their children.
Well, complain no more: If you've got an iPhone--and I certainly hope the ESRB puts this app out for Android and other smartphones soon--you can do the research yourself. And then if you're still unhappy about the content in the games you buy your kids, you have no one to blame but yourself.
Corrected at 12:50 p.m. PST: This story incorrectly reported how many games rated by the ESRB would have summaries available through the iPhone app. It is more than 1,500.
Where's the Grinch? In this uninspired game, only his hand appears. Grinchmas, indeed!
(Credit: Oceanhouse Media)Maybe I'm feeling extra Grinchy today because stupid iTunes keeps timing out when I sync my iPhone, but I don't like Grinchmas.
In this new game from Oceanhouse Media, you're a disembodied Grinch hand that flings snowballs--or presents, if you're in more of a "Merry Grinch" mood--at houses down in Whoville.
And that's it. The challenge, if you can call it that, lies in flinging accurately: you have to swipe at just the right speed and in just the right direction to score a hit.
If I'm any indication, grown-up players will tire of this in about 18 seconds. The littler Whos in your house might enjoy it for longer--the game skews cute, colorful, and Seussian--but ultimately, Grinchmas works so hard at being "casual" that it forgets to be fun. Skip it.
Give your snapshots a fun, Grinch-ian makeover with Dr. Seuss Camera.
(Credit: Oceanhouse Media)The real Dr. Seuss-inspired fun lies in Dr. Seuss Camera: The Grinch Edition, which uses the iPhone camera to create whimsical, Grinchy holiday cards you can share with friends.
Start by choosing from 20-plus different cards, then point your iPhone camera (sorry, Touch users) at the kids, the dog, cranky Uncle Fred, etc.
Each card has either a face cutout area or an empty space alongside a Grinch-related character (if not the ol' meanie himself).
After you snap the photo, you can decorate it further with stamps and borders, then save it to your Camera Roll and/or e-mail it to friends and family.
It's a cute little app, easy to use, and a perfect slice of holiday fun. Here's hoping that "The Grinch Edition" subtitle means there are other versions in the works. (I've always wanted a photo of myself next to Horton the Elephant.)
Real Tennis 2009 is one of eight games now on sale for 99 cents.
(Credit: Gameloft)Remember a few weeks back when Konami cut its iPhone/iPod Touch game prices to 99 cents? (They're still available, FYI.)
Now Gameloft has followed suit, offering some (but not all) of its game titles for the appetizing price of a buck apiece--a significant savings in some cases. Here's the rundown (links are to CNET reviews where applicable, otherwise to the App Store):
- Blades of Fury (originally $6.99)
- Brothers in Arms: Hour of Heroes (originally $9.99)
- Castle of Magic (originally $4.99)
- Hero of Sparta (originally $5.99)
- NFL 2010 (originally $4.99)
- Real Tennis 2009 (originally $4.99)
- Shrek Kart (originally $4.99)
- Terminator Salvation (originally $9.99)
These prices are good until Sunday, November 29, so act fast if you want to stock up on some seriously good games for some seriously low prices.
Me, I'm grabbing NFL 2010, Terminator, and maybe Castle of Magic for the kiddos.
There are a few sales over the Thanksgiving long weekend here in the U.S. with some developers slashing prices on many popular iPhone games. Huge iPhone game developer, Gameloft, is having a 99-cent sale on many of their popular game titles throughout the weekend. EA Games is also in on the action, offering price cuts to several of their big titles. Some games I've talked about here like Madden NFL 10, FIFA 10, and NBA Live are $6.99 for a limited time (usually $9.99) and there are a lot of other great deals. If you've been waiting for the prices to drop on some of the bigger games, now is the time to check out the iTunes App Store--you just might be pleasantly surprised.
This week's apps include a stylish clock app and a new Star Wars game that lets you relive some of the great moments of the original movie.
Choose from many different clock skins
(Credit: Screenshot by Jason Parker/CNET)PerfectClock (Free for a limited time) lets you display stylish-looking clocks on your iPhone screen that are perfect for when your phone is sitting in an iPhone Docking Station. The app comes with a handful of clocks you can choose from, or you can easily download free clock skins from within the app. Along with the beautiful designs, PerfectClock lets you set alarms, offers a number of different ways to display information on screen (date, month, day of week) and you can disable the autolock so the clock stays visible while you're charging it.
PerfectClock also comes with a number of ambient sound loops like rainforest sounds, ocean waves, and more. That way if your iPhone charges on your bedside table, you can set PerfectClock to play sounds of nature for a set amount of time (and even fade out) while you doze off. Overall, if you would like to use your iPhone as your main alarm clock and want a few more options, or would just like to check out some of the imaginative clock designs, you should download this app.
Try to avoid Darth Vader's crosshairs as you fly down the trench
(Credit: Screenshot by Jason Parker/CNET)Star Wars: Trench Run ($4.99) lets you relive the moments leading up to the destruction of the Death Star from Star Wars IV: A New Hope. You can play arcade mode and choose between a dogfight with Tie Fighters on the surface of the Death Star, or Trench Run, where you fly your X-Wing fighter down the trench evading Darth Vader and blowing away gun towers. The mission mode lets you fight your way through the ending moments in sequence up to firing your rockets in to the exhaust port and blowing up the Death Star. The controls are fairly simple: tilt your iPhone to steer your X-Wing and touch the right side of your screen to fire your weapons. You also can use a Force slow-down skill by touching the left side of the screen--a great option when the action gets particularly intense.
Though Star Wars: Trench Run is a fun diversion for a little while, the game doesn't offer much in the way of long-term replay value. Once you've done each of the missions and played the different types of game modes a few times, the action gets kind of repetitive. Still, with original sound effects and music by John Williams paired with smooth 3D graphics, this game will appeal to Star Wars fans who dreamed of doing the trench run so long ago (myself included). For more on Star Wars: Trench Run, check out Rick Broida's column here.
What's your favorite iPhone app? Have you found any good holiday app deals? Do you have a better clock app to share? What do you think of Star Wars: Trench Run? Let me know in the comments!
Apple's iPhone platform has attracted a wide range of developers, including many gaming companies over the last year. While competition in attracting developers is increasing among mobile operating system companies, it seems the performance of the App Store will keep Apple at the top of list.
French mobile gaming company Gameloft said at an investor conference on Friday that it is cutting back its investment in Android in favor of the iPhone, according to a Reuters report. Gameloft's finance director Alexandre de Rochefort said "many others" were doing the same thing, although he didn't mention the other companies by name.
Rochefort said the main reason for choosing the iPhone over Android was "due to weaknesses of Android's application store."
"It is not as neatly done as on the iPhone. Google has not been very good to entice customers to actually buy products. On Android nobody is making significant revenue," said Rochefort.
Gameloft has more than 75 games available in the App Store and Rochefort said they sell 400 times more games for the iPhone than they do for Android.
Games are a big focus for Apple, especially with the release of its newest iPod Touch in September. It was there that Apple began comparing itself to the gaming elite like Nintendo and Sony.
Phil Schiller, Apple's senior vice president of Worldwide Product Marketing, said during the event that the buying experience was "too expensive" and "not a lot of fun." Schiller also pointed out that, at the time, there were more than 21,000 gaming titles on the iPhone, compared to 3,600 on Nintendo, and 600 on Sony.
Earlier this month, Apple said it had more than 100,000 apps available with over two billion downloads.
Having become fairly disenfranchised with all things Star Wars over the years, I didn't really expect to like Star Wars: Trench Run.
And really, the new game from THQ is little more than two kinds of arcade sequences sprinkled with a few familiar cutscenes.
So why can't I stop playing it?
Because Trench Run ($4.99) is a little slice of Star Wars heaven, that's why. It reminds me of the old vector-graphics arcade game from the early 80s--a game that consumed a considerable number of my quarters.
Of course, visually Trench Run blows that coin-op classic out of the sky. And what it lacks in variety, it makes up for with engaging gameplay.
You're at the tilt-sensitive controls of an X-Wing, which you can view from inside the cockpit or from behind. Tapping the right half of the screen fires your guns; tapping and holding the left half engages Force Power, which temporarily slows down the action.
As you might expect from the title, half the game takes place in a Death Star trench. You've got to steer past obstacles, blast turrets, stay out of Darth Vader's gun-sights, and, eventually, "blow this thing so we can all go home."
When you're not racing through trenches, you're dogfighting TIE Fighters just above the Death Star's surface. The only thing that changes from one level to the next is the difficulty.
And Trench Run does get difficult, though a little Force Power goes a long way toward helping you lock in a target or avoid a rapidly approaching turret.
Throughout it all, you're treated to all the familiar Star Wars sound effects along with John Williams' timeless score.
There's not a lot of replay value in Trench Run, and the limited variety means boredom is pretty inevitable. But until then, you'll have a blast.
Save up to $5 on each game in Konami's impressive iPhone catalog.
I once wrote for an app review site where the guidelines insisted price shouldn't factor into a game's rating. Nuts, right? That's like saying as long as you like the car you're test-driving, forget about the sticker.
For a cheapskate like me, price absolutely matters, which is why I'm happy to see every game in Konami's iPhone catalog temporarily on sale for 99 cents each.
That includes Metal Gear Solid Touch, which is widely regarded as one of the top iPhone shooters. It normally sells for $5.99 (and was $7.99 at launch).
Other 99-cent titles include:
- DanceDanceRevolution S
- DanceDanceRevolution S+
- Field Prowlers Police Rush (a brand-new game)
- Frogger
- Krazy Kart Racing
- Power Pros Touch
- Silent Hill The Escape
- Silent Scope
These prices are good until Saturday (November 21), at which point they'll return to their previous levels: anywhere from $2 to $6.
Most of Konami's games have earned pretty high ratings from users, but there are some--like Frogger and Power Pros--that I just wouldn't buy for $2 or $4 (respectively). (Again: cheapskate.)
But 99 cents? That's my trigger point, the number that pushes me into what-the-hell mode. So I'm stocking up.
How about you? Does price factor into whether you'll buy an iPhone/iPod Touch game? If so, what's your magic number?
You know what's great about zombies? Duh: everything. Lurching, moaning hordes of the undead existing solely to gorge on human flesh and brains--talk about your party monsters!
Whether you love zombies like I do, or just love to mow 'em down, there's an iPhone game for you. First up, a highly celebrated newcomer:
Before the zombies in Call of Duty get their hands on your brains, you'd better splatter theirs.
- Call of Duty: World at War: Zombies The iPhone's first official CoD game is all about zombie-whompin'! This first-person gore-fest comes straight from the eponymous console game mode, and even supports up to four co-op players via Wi-Fi or the Internet. There's only one map to start, but Activision promises to release more. Price: $9.99.
- Alive 4-ever Like a little role-playing mixed in with your machine-gunning? Check out Alive 4-ever ($2.99), which gives you a choice of four characters to play and the chance to increase you capabilities by gaining experience. Jason Parker has more details in his Alive 4-ever review.
- Dead Panic Think: Tower Defense meets "Dawn of the Dead." Position your soldiers, then point them wherever the omnidirectional zombie onslaught draws nearest. Dead Panic ($1.99) can be dull and repetitive, at least until the upgrades kick in, but it should satisfy a little bloodlust.
- Resident Evil Degeneration and Resident Evil 4 Nobody, but nobody, does zombies like Resident Evil does zombies. Priced at $4.99 and $6.99, these two games let you slug it out on rails or in a free-roaming graveyard, respectively. Check out the free Lite versions if you want a taste of the brains--er, games--before you buy.
- Zombieville USA If you like your zombie-whompin' bloody, cartoonish, and downright silly--and, let's be honest, who doesn't?--this is the game for you. Blast the hordes, buy bigger, badder weapons, and see how long you can survive. It's $1.99 very well spent.
OK, it's your turn: What zombie gems did I miss? Hit the comments and discuss your favorite hordes-of-the-undead iPhone games.
Hive for the iPhone: brilliant fun
(Credit: Scott Stein/CNET)Back when I used to work at Sony Online Entertainment many, many years ago, I became a board game geek. The game designers and producers gathered once a week to share their sizable collections and obscure finds up in Mira Mesa, Calif., and I got hooked. The fact that the Game Keeper chain of stores was simultaneously going out of business and liquidating their supplies encouraged me to start building my own game cabinet, and I profess without shame that I rapidly became a full-blown board game geek.
I still like hunting for new games, and a few years ago at the New York Toy Fair I came across the brilliant and simple tile-based game called Hive.
Like a cross between chess and dominos, Hive's hexagonal pieces are shaped like insects, each of which can move differently on their mission to surround the opponent's queen bee. I tried to order Hive online but it wasn't available, and no local game retailer would stock it. I finally found the game in a small town in Devon, England, while visiting my in-laws, and paid close to $35 for it.
This long story comes to a quick point: I found Hive on the iPhone App Store last week for $4.99, and instantly bought it. I hope this trend continues, and it should.
Hive joins my collection of Settlers of Catan, Go, Mancala, and what I'm sure will be many, many more board games shrunken to pocket-size on my iPhone. It's wonderful, and I feel like it's groundbreaking, too.
While game systems like the Nintendo DS and PSP have had a variety of fantastic titles, they'd certainly never proceed into European board games. The low overhead and microprices on Apple's ever-enormous App Store becomes, for both developers and consumers, a great live petri dish to grow a new legion of board game fans.
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Doom Classic brings the ancient, pixelated first-person shooter to the iPhone.
Welcome to today's episode of Recycling Old PC Games for Fun and Profit. Our first contestant: Doom Classic, the first-person shooter that spawned a thousand imitators, several hundred ports, and one horrendous movie.
Next up: Command & Conquer Red Alert, the real-time strategy classic responsible for a massive drop in global productivity.
In my youth I was a tremendous fan of both games, so it stands to reason that I'd welcome them to my iPhone. However, neither is getting a permanent home.
Let's start with Doom. While id Software's official port offers a pixel-perfect recreation, the game is 16 years old--and it shows.
Indeed, juxtaposed with Doom Resurrection, a made-for-iPhone game with 21st century graphics, Doom Classic looks positively ancient. It plays that way, too: You can't even jump.
Part of this is personal bias: I don't think FPS games work well on small screens, especially when touch controls are involved. For me, Doom Classic feels cramped, confined, and seriously out of date.
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