GameSpot editors' review
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CNET editors' rating:
stars
Very good
Detailed editors' rating
- Reviewed on: 12/31/1997
- Updated on: 04/28/2000
- Released on: 11/30/1997
- Originally published on GameSpot: Automobili Lamborghini (Nintendo 64) Review
Automobili Lamborghini strips racing down to its most essential element: speed. No adjustable downforce or oversteering, no crazy tracks, no famous real-life drivers, no wild collisions. Just beautiful, exhilarating speed, as well as some of the most solid polygonal cars in console racing. Were it not for a few frustrating flaws, this would be the definitive arcade racer for the N64.
At first glance, this could be the N64's best-looking racer. The cars are exceptionally solid. The roads and scenery are beautifully rendered and blur by so fast. It's quite an assault to your equilibrium. The illusion of g-forces is undeniable, as is the sensation of just soaring over the track. Unfortunately, there is a fair amount of slowdown when multiple cars are onscreen. This is almost forgivable, given the otherwise impeccable graphics, but this is a racing game, after all, and slowing down is the last thing you want to do.
Control is tight and a cinch to learn. A "semi-analog" control option makes it even easier, as the default setting is almost too responsive. Optional turn-advisory arrows - red, yellow, or green depending on the sharpness of the approaching curve - make things easier still. Though this isn't the most realistic racing game out there, the physics model is certainly adequate. The feel is definitely there. Collision detection is tight, but the game is quite forgiving. Most collisions only result in loss of velocity - there are no flips, double-gainers, or straight-up exploding cars.
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