Version: 2008
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Crypt Killer (PlayStation)

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GameSpot editors' review

If we look back at that horrible mess called the Sega CD, it seems that only one title managed to rise above all the crap and stand on its own as a first-rate effort: Konami's Lethal Enforcers. The game's flat yet photo-realistic graphics proved it the best-looking title on this ill-fated platform. And with the addition of Konami's "Justifier" light gun, playing the game became a truly unique thrill in an era of side-scrolling Sonic knockoffs. With all of the technology available today (not to mention the Konami's arcade heritage and history), it seemed reasonable to assume that Konami's newest title would put all others, including the excellent Lethal Enforcers, to shame. Unfortunately, with its latest game Crypt Killer (the home translation of the coin-op), Konami has done an about-face, producing a game unfit to shine Lethal Enforcer's shotgun.

Aside from the ridiculous storyline (something about ancient ruins and lost mythical jewels), Crypt Killer's basic premise is this: Move (on rails, of course) through a series of catacombs, tombs, tunnels, rivers, and outdoor areas while shooting the enemies (skeletons, ghouls, piranha, zombies, etc.) that appear before you. There are six stages in all, with multiple sub-areas in each. Once you find the "Eye of Guidance" crystal, it's off to the next level.

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Crypt Killer (PlayStation)