GameSpot editors' review
-
CNET editors' rating:
stars
OK
Detailed editors' rating
- Reviewed on: 11/09/1999
- Updated on: 05/02/2000
- Released on: 09/30/1999
- Originally published on GameSpot: CyberTiger (PlayStation) Review
The single most obvious characteristic you'll discover within the first five minutes of playing CyberTiger was that if the game had come out before Hot Shots Golf or even before Mario Golf, it might have been more impressive. But because it arrives well after the original fantasy golf train had pulled in, concessions really can't be made for ingenuity, and the game must stand on gameplay, graphics, sound, and value alone.
It stands. But it certainly doesn't do much walking.
There are several play modes found within two main areas: single games and a career mode. The single mode offers more options, including stroke matches, skins, foursomes, tournament, four ball, shoot-out, range, and practice. The career mode lets you work your way up from the junior tour to the amateurs to the pros with one character at a time. (There are seven characters total, with six of them playable in their kid, teenager, and adult incarnations).
The play modes don't really introduce many new concepts to the golf-game arena. The stroke match is exactly that, the tournament mode is exactly that, the skins... and so on. What the game delivers is the concept of power-ups (and not just extending your stroke) and driving-range target practice - both of which are interconnected.
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CyberTiger (PlayStation):
