GameSpot editors' review
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CNET editors' rating:
stars
OK
Detailed editors' rating
- Reviewed on: 07/17/1997
- Updated on: 04/28/2000
- Released on: 04/30/1997
- Originally published on GameSpot: Descent Maximum (PlayStation) Review
If the current crop of Doom-clones doesn't give you motion sickness, you might want to check out Descent Maximum for the PlayStation. The premise is simple: You fly around futuristic space mines in a souped-up craft with an array of weapons at your disposal and plenty of enemy robots to blast. While navigating these obstacles in a true 3-D environment, you must accomplish each mission objective then find your way out before the mine blows in a decidedly Star Wars-like fashion. Sounds good, right? Well...
This "final" Descent game features thirty action-themed levels, and while some of them are new, the majority are a rehash of Descent II on the PC. Navigating through each set of 3-D corridors can be somewhat confusing, especially since there is no "up" or "down" because of the game's free-roaming 360-degree movement. Once you've got the hang of the game's play control, where you steer using the control pad and thrust in any direction with the PlayStation's four buttons, accomplishing each level's task is fairly simple.
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Descent Maximum (PlayStation):
