GameSpot editors' review
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CNET editors' rating:
stars
Very good
Detailed editors' rating
- Reviewed on: 07/18/2000
- Updated on: 05/17/2006
- Released on: 07/11/2000
- Originally published on GameSpot: Fur Fighters Review
Fur Fighters has all the trappings of a first-person shooter - it controls like an FPS, features FPS-style puzzles, and has items that you'd expect to see in an FPS. But there's only one catch: Fur Fighters isn't a first-person shooter. And unfortunately, the game's third-person perspective introduces a lot of problems that could have been easily avoided.
Those problems aside, Fur Fighters has a fun premise and very good gameplay. The Fur Fighters are a small team of gun-toting creatures, including a dog, a cat, a kangaroo, a baby dragon, and so on. All the babies in their village have been captured and dispersed throughout the game's levels. So it's up to you, as the team of fighters, to get the babies back and stop your evil enemy from taking over the world.
Instead of choosing just one of the Fighters, you'll have to play as the entire team to get through the game's numerous puzzles. For starters, each animal has his or her own special ability. Tweek, the dragon, can glide for short distances. The dog can burrow underground in some areas, the cat can climb walls, the kangaroo can jump higher than the rest, and so on. To facilitate the character changing, the game is filled with teleporter balls - when you touch the teleporter, you'll change Fighters. While each Fur Fighter has individual health statistics (so you can change to a new character when one is getting pummeled), inventory and ammo are shared.
Much like many modern-day 3D platformers, Fur Fighters has a collection aspect to it. You must collect a certain number of babies before the next level opens up, and there are gold icons that provide you with additional transporter energy spread throughout the game, as well. Plus, you must obtain special items to gain entry into some levels. For instance, you need a subway token to ride a train that takes you to the first level, and you'll need an access pass before you can enter the Beaver Dam level.
Each level is filled with lots of evil drones that pretty much line up and wait for you to shoot them. With the game's lock-on aiming style and a little bit of dodging and circle-strafing on your part, you can come away from most firefights almost totally unscathed.
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