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Future Cop: L.A.P.D. (PlayStation)

Screenshots

Future Cop: L.A.P.D. (PlayStation) screenshot 1 Future Cop: L.A.P.D. (PlayStation) screenshot 2
Future Cop: L.A.P.D. (PlayStation) screenshot 3 Future Cop: L.A.P.D. (PlayStation) screenshot 4

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Product summary

You stomp (or hover) around eight different sections of Los Angeles, blowing up everything in your path.

Specifications: ESRB: Teen; Genre: Action; Elements: General Action; See full specs

Gamespot editors' review

  • Reviewed on: 09/25/1998
  • Updated on:05/02/2000
  • Released on: 08/31/1998

Future Cop: L.A.P.D. began life as a sequel in EA's hit-and-miss Strike series. But as the game's development progressed, it became apparent that the game really wasn't at all like the previous games in the series. Instead of cruising around various real-world locales in a helicopter and blowing up terrorists, Future Cop puts you in the seat of a mech that can transform into a hovercraft. You stomp (or hover) around eight different sections of Los Angeles, blowing up everything in your path.

OK, there is one major malfunction with Future Cop, so let's just get it out of the way before moving ahead. When you die, you return to the very beginning of the level. Now, these levels aren't short in any way. So when you finally do get blown up, you'll have to trek through the level and destroy everything all over again. It really makes playing the game incredibly frustrating, occasionally to the point of turning it off in disgust.

Other than the obvious problem, the gameplay is just fine. The control is very slick and easy to pick up. Your vehicle has three different weapons, each of which is useful in different situations. As you progress, you'll be able to put different weapons on your gear, but their uses usually remain the same. The game's autotargeting is a nice touch. A laser sight protrudes from your mech, allowing you to target offscreen enemies with ease.

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