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G Police: Weapons of Justice review (PlayStation)

This game also suffers in the control department. If the VTOLs in this game determined current-day air superiority, we'd have some sad, sad statistics. Simply put, the craft are slow, unresponsive, and almost completely unmaneuverable. Like helicopters or any multidirectional thrust craft, your craft can move independently on five different axes. However, while you can increase your altitude by hovering, you cannot decrease it. So, in practice, you can easily move forward while climbing, but to land you must nose-dive and pull up at the last second. This only adds to the general feeling of frustration and takes all the strategy out of the dogfights in the game. You'll just hover in one spot and pivot around until you get the enemy craft in your sights.

G Police 2 makes few improvements over the original and never really overcomes the issues that plagued its predecessor. While the action is somewhat better, and the missions have a slightly increased sense of variety, the game is still rather boring. You'll find that the domes are unnecessarily restrictive and that the buildings on Callisto all look the same - leading you to look at your radar more than at the environment around you. I find it somewhat funny that the final mission takes you off Callisto itself and into a huge space battle with the Marine battle cruisers. This is far and away the best mission of the bunch, and it demonstrates that if you were looking for a futuristic air-combat game, you'd be better off with Colony Wars.

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Quick Specifications

  • Release date11/17/11
  • ESRB Teen
  • Developer SCEE
  • Genre Action
  • Elements General Action
  • Number of players 1 Player
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