There's not much to say about the graphics in Scream Team, other than they look like those of a PlayStation game. The characters aren't made up of many polygons, but they still capably capture the likenesses of their prerendered counterparts. The game occasionally shows slight amounts of slowdown and texture warping, but not enough to really affect your game-playing experience. The biggest graphical treats in Scream Team are the prerendered cutscenes from the movie, which you're treated to at the end of each level. While they aren't at all linked to the events in the game, the promise of more high-quality Pixar-produced CG may be enough incentive to play through the next level.
Scream Team's aural presentation is equally as middle-of-the-road as the graphics. Voice-acting duties for Mike and Sully have been taken care of by Billy Crystal and John Goodman soundalikes, though their impersonations tend to be inconsistent and are outclassed by the dead-pan delivery of the game's orientation guide. Ambient sounds are minimal, but the game compensates with a nice soundtrack that is always fitting to the environment.
Like most of the games being released for the PlayStation at this point, Scream Team is intended for younger, more casual gamers. The game is well produced enough, with an adequate soundtrack, sharp, colorful graphics, and a sound physics model, but the simplicity of the gameplay and the game's relative shortness keeps Scream Team from being attractive to the more serious gamers.
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