GameSpot editors' review
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CNET editors' rating:
stars
Poor
Detailed editors' rating
- Reviewed on: 06/16/1998
- Updated on: 05/02/2000
- Released on: 12/31/1997
- Originally published on GameSpot: Nagano Winter Olympics '98 (PlayStation) Review
Nagano Winter Olympics '98 feels like it was thrown together at the last minute. Graphically inept, with glaring gameplay problems, Nagano '98 should be avoided at all costs.
To start with, the downhill races are garbage. Skiing, snowboarding, bobsledding, the luge - they're all essentially unplayable. The non-rail racers (skiing, snowboarding) are horrible to look at. Each time you tap the D-pad, even just to make a slight change in heading, the entire view jumps. It's like every time you blink the whole world is bumped over three feet. Plus, there is absolutely no sensation of speed. It's so slow in fact, if it weren't for the speedometer, you'd think there was an acceleration key you weren't pressing. Despite this sluggishness, however, it's still difficult to make the gates. They're so two-dimensional that gauging their depth is nearly impossible, and control is so awkward that the simplest rotation is thoroughly vexing.
The problem with the rail racers is that there just isn't anything to do. Once you're up to speed and in the bobsled or luge, all you do is follow the track. You don't even steer around corners. All you do is push the D-pad left or right to avoid flipping over or losing speed by hugging the near wall too tight. And again, crude graphics and a poor frame rate make this oversimplified experience a drag to look at too.
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