Fast-paced gameplay is what Hangtime is supposed to be built on, and the lack of it is what really cripples the PlayStation version. There's entirely too much loading time - especially for a game that only lasts a few minutes. It loads to start the game, then again between quarters, and also for substitutions. Although this is somewhat forgivable because of the storage medium, the slowdown during gameplay is not. Inbounding the ball and having four players on the screen at once seems to give the game fits. It makes the play sluggish for just enough time (and regularity) that the game becomes annoying to play. While the game's graphics do justice to the arcade, they are by no means cutting edge. The PlayStation isn't a great machine when it comes to 2-D graphics, but it isn't as weak as Hangtime's questionable performance implies. The only portion of the game that surpasses the N64 version is the music, which isn't much of a feat considering the space that CD-based games have available to them.
Hangtime's technical problems undermine the very elements that make this franchise so compelling. Unless you're a die-hard fan of the arcade game (and only own a PlayStation), stay far away from the PlayStation translation of NBA Hangtime - it makes the N64 version appear a delectable treat.
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