RC de GO! is the definition of a sleeper - a marvelous little racer that deserves a little more limelight than it has received so far. In truth, the game excels on all fronts, providing a deep sim-based RC experience, with an intuitive control scheme accessible enough for anyone to pick up.
Comparisons to the classic RC Pro-Am for the NES are unavoidable: The cars and tracks are similar in scale, and both games share the same hectic pace. RC de GO! is more grounded in its simulation aspects, however, whereas RC Pro-Am contains more arcade-like elements.
In fact, for those willing to delve so far, RC de GO! provides a rather deep customization element. The game's championship mode lets you customize your car between races, which means you can configure a racer to fit your style. Taking a cue from some of the most in-depth examples found in the racing genre, RC de GO! lets you tinker with every one of your racer's components, from its engine, brakes, and suspension, right down to its chassis. Each change tangibly affects your racer, and the act of gathering funds, and subsequently enhancing the racer's systems, does much to make the game experience seem worthwhile.
RC de GO!'s most valuable asset, however, is its unshakable playability. The game's control scheme - which successfully mimics the design of an actual R/C transmitter - is easy to pick up and genuinely fun to use. The scheme uses both analog sticks on the Dual Shock controller: One stick lets you accelerate and brake while the other lets you steer. Dual-stick schemes have proven intuitive in the past, and such is the case with RC de GO!. While the act of maneuvering a testy RC car is challenging, the game's functional control scheme aids you in smoothly managing the relatively steep learning curve. Truth is, you'll be well up to speed after just a few races, and the game's shifting camera perspectives will become second nature.