Version: 2008
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Resident Evil 3: Nemesis (Dreamcast)

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Resident Evil 3 Nemesis remains a very worthwhile game even though not much has been added to the translation.

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GameSpot editors' review

Nearly all of Capcom's highly successful games over the last two years have eventually been translated across multiple console platforms. And while some have held up well after that year or two delay that occurs when bringing a game developed for one system to another, others definitely show their age. Some have been enhanced with extra features or cosmetic improvements, but most have just been straight ports. Capcom's latest, Resident Evil 3 Nemesis for the Dreamcast, offers only a few minor improvements over the PlayStation original, but it has stood the test of time fairly well.

The storyline for Resident Evil 3 Nemesis takes some work to explain. The events within it occur both before and after what happened in Resident Evil 2. The game focuses on Jill Valentine, one of the two playable characters from the first Resident Evil game, as she tries to survive in the same, big, zombie-infested city that the heroes from Resident Evil 2 worked to escape from. To make matters worse, Jill is stalked by a relentless superzombie who has been charged with the task of killing all the members of her former police unit, S.T.A.R.S. The group has apparently unearthed evidence connecting the mysterious Umbrella organization with the recent outbreak of zombies, and as much as it's your job to bring these facts to light, it's the task of this "Nemesis" to stop you.

Resident Evil 3 Nemesis (both on the PlayStation and the Dreamcast) brought several new features to the series. A new control element that was added was a quick turnaround that spun your character 180 degrees with a rapid double-tap to the back button, while another was a side-step move that could help you dodge the oncoming lunge of a lumbering zombie or let you leap out of the way of an onrushing undead Doberman. But the control changes made up only a few of the upgrades over Resident Evil 2. Numerous little effects such as branching paths, more random scares, constant eerie sounds and howls, and frequent scripted events all contributed to making the game's environment feel even more alive and frightening than before.

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Resident Evil 3: Nemesis (Dreamcast)