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Roswell Conspiracies: Aliens, Myths & Legends (Game Boy Color)

Page 2

The greatest flaw in Roswell Conspiracies is how terribly repetitious the action is. When not collecting artifacts or racing away from UFOs, you're walking the beat and hunting down aliens. In theory, you're supposed to use your alien detector to uncover disguised aliens and engage them in gun battles. In practice, you're zapping the same innocent-bystander sprite every five seconds. Once you actually root out an alien, the creature will wander around at an angle trying to bump into you or hit you with an energy weapon. At the same time, you're shooting it madly with small-arms fire. After enough shots, the enemy will petrify and you can imprison it with your capture device. Repeat the above pattern eight to 20 times per level, and that's the gist of Roswell Conspiracies.

The only variables that change between missions are the weapons you carry and the statistics indicators you need to manage. You begin the game equipped with a weak pistol, but you can later upgrade to such fun things as a flamethrower or a plasma gun. At the same time, you need to make sure to keep human casualties to a minimum and your own stamina high. If your life hits zero or the loss of human life reaches 100 percent, the game ends. The aliens become stronger as you progress, and some levels have more bystanders than others, giving Roswell Conspiracies a smoothly increasing rate of challenge.

Fans of the series or younger players may delight in the simplicity that Roswell Conspiracies offers. Furthermore, while jaded action fans will find little satisfaction from the game's constantly rehashed locales, sprites, and missions, there is an undeniable level of polish that would make it a great title for less-experienced players or fans of plot-heavy games.

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Roswell Conspiracies: Aliens, Myths & Legends (Game Boy Color): $19.39
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