The gameplay centers on four directions and two buttons. If the aliens say "up, down, right, left, chu, chu, chu," then you'll need to duplicate both the accuracy and timing of this during the next measure of the song. In some sections, you'll have to discern between humans and aliens and press the proper button - A shoots aliens, B frees humans - to move forward.
Graphically, the game looks great. Everything has a smooth and very stylized look to it. The dancing is well animated, though a few rough transitions can be found if you're looking for them. The only real problem with the dancing is that there really isn't enough variance. Ulala does the same set of moves throughout most of the game - the only difference is if you're doing extremely well or extremely poorly, she has a few alternate moves and walks. The soundtrack is outstanding, though it too is a little repetitive when you consider that each and every song has aliens singing and Ulala shouting directions over them. The voicework is decent, but lacks the charm of the Japanese voices.
While it may be easy to dismiss the game due to its overly basic nature, Space Channel 5 is worth playing from beginning to end, just to see the far-out graphical style used throughout the game. But beyond a few unlockable character profiles, there isn't much replay value - in fact, you'll probably find yourself tiring of mimicking the aliens' moves long before you finish the game.
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