GameSpot editors' review
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CNET editors' rating:
stars
Mediocre
Detailed editors' rating
- Reviewed on: 12/01/1996
- Updated on: 05/02/2000
- Released on: 10/31/1996
- Originally published on GameSpot: Starwinder (PlayStation) Review
At first glance, Starwinder looks promising despite the fact that it's another space-based racing game. The graphics look better than average and the game appears to possess some unique strategies. But after playing Starwinder, you can't help but conclude, "been there, done that."
The game is fairly straightforward. You take on the role of Connor Rhodes, Earth's first rail racer. Rhodes races on rails, which are narrow tracks thousands of miles long, composed of hairpin turns, twists, and loops - very similar to a roller coaster. According to the story, aliens have used these rails as race tracks to determine who's the supreme racer in the galaxy. And at long last, Earth has entered the competition.
The gameplay in Starwinder could use some rethinking. Whereas Wipeout, Crash and Burn, and others have similar space racing themes, they also have unique levels, weapons, and enemies. Starwinder has none of these elements. The thousand mile rails in reality are repetitive and too short. Connor has to race on 40 different rails, divided among ten quadrants, and ultimately the only difference between one rail and another is color. Big deal.
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