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CNET editors' rating:
3.5 stars
Very good
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Product summary
Golf fans with a DC hooked up to their television will surely have a good time with the game, even though it isn't quite as compelling as similar games appearing on other platforms.
Specifications: ESRB: Everyone; Genre: Sports; Elements: Golf Arcade; See full specs
Price range: $13.01
Gamespot editors' review
- Reviewed on: 01/21/2000
- Updated on:04/28/2000
- Released on: 12/31/1999
Every system needs a golf game. Sure, golf games aren't exactly the most mainstream games in the world, but every single platform out there has at least one to fill the niche. Acclaim's Tee Off fills the golf game requirement for the Dreamcast in the same lighthearted way that Hot Shots Golf does for the PlayStation and Mario Golf does for the N64, but the game lacks the personality that made those two games big hits both inside and outside the golfer set.
Tee Off has you select one of several big-headed golfers, each of whom has different strengths and weaknesses. Once that's finished, you choose what type of balls, woods, and irons you'd like to use. The different items alter the rising and falling angles of your shots. Then you're whisked away to the course. The gameplay doesn't stray very far from the standard golf game conventions. Each club has a standard mode and a cautious mode, which makes the swing meter move a little slower at the cost of a big chunk of distance. The swing meter lets you swing anywhere from 1 to 120 percent of a club's actual distance rating, using the standard three-press system. So (sing along with me here, folks), the first press starts the meter, the second selects your strength, and the third press hits the ball. The slight difference here is that if you miss the flashing bracket at the bottom of the meter with your third press, the shot strength is cut in half, resulting in a wasted shot.
Graphically, Tee Off gets the job done, but you can't help but think that a lot more could have been done with the game. For instance, it would have been nice to see some particle effects used when you launch the ball out of a sand bunker, or perhaps some grass tossed up when you are swinging in the rough. The soundtrack is made up mostly of the same style of guitar rock that flourished in Sonic Adventure, but it doesn't exactly fit terribly well here. The sound effects are tolerable, but the speech used in the game is extremely limited and gets annoying quickly. Each character has only a few phrases. So when you hit a long shot, you'll hear the "I just hit a long shot" phrase. Ditto for sinking a birdie, bogey, or making par - each has one specific phrase and one phrase only.
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