GameSpot editors' review
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CNET editors' rating:
stars
Good
Detailed editors' rating
- Reviewed on: 04/06/2001
- Updated on: 05/17/2006
- Released on: 03/28/2001
- Originally published on GameSpot: Tom Clancy's Rainbow Six: Rogue Spear (PlayStation) Review
Rogue Spear, the sequel to Rainbow Six, originally made its debut on the PC in 1999 and since then has reared its head on the Dreamcast. Now, the well-known squad game based on Tom Clancy's vision of a militant future is headed for your PlayStation.
The game begins with a brief introduction to the story and gameworld: the USSR has collapsed, and chaos has erupted in the eastern hemisphere. Spawning from this lack of leadership are a large number of power-hungry groups, armed to the teeth with weapons of the old government and an intense desire for power and money. The Western world, wanting to keep this mess outside of its borders, looks to specially trained groups of soldiers--called Rainbows--to protect them. At this time, a new militant group, led by a mysterious man armed with a weapon of mass destruction, steps onto the stage, and it's up to you and your group of soldiers to save the world from their malicious plans.
Rogue Spear sports a high level of customization, letting you handpick your men from a total of 30 characters. These soldiers are separated into specialized groups, which include recon, assault, electronics, demolitions experts, and snipers. This will let you assemble a well-balanced group that's geared toward each unique mission and will provide you with multiple methods of attack. You're also able to customize characters further by selecting their clothing, as well as their primary and secondary weapons and a few items, such as flash grenades and lock picks.
Like previous versions, the game is separated into two portions: planning and execution. In the planning portion of each mission, you're given time to put the aforementioned customizations to good use, as well as taking a look at intelligence reports and blueprints for each mission. In doing this, you're given the chance to examine every detail of the mission ahead and plan accordingly. You can stick with the default plan, which is presented to you by your intelligence officers, or you can take alternate routes of your own design.
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