From a premise and design standpoint, Urban Chaos sounds like a winner. But there are many, many factors working against the game. For starters, the graphics are horrible. The character models are incredibly blocky, almost every texture in the game is ugly and warped, and the draw-in distance is about 25 feet in front of you, ensuring that you'll never be able to get a clear view of any action until you're right on top of it. The sound is decent. The game features lots of speech that typically works well. The control is decent, though it may be a bit too loose for some players to get a handle on, and the fighting could have been handled much better. Also, the game tries to use action-specific music. Normally, the game is silent, except for the sounds of the streets. But when you start running, a little loop starts playing. It's a nice concept - too bad the loop is almost too short to count as actual music and gets annoying after only a few seconds.
The PC version of Urban Chaos really had a lot going for it, and at its core, it was already a very console-style game. However, Eidos simply chose the wrong console, as the PlayStation version of Urban Chaos is ugly and almost completely unplayable. If you've got a PC capable of playing the original version, check it out, and try to forget that the PlayStation version even exists.
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Urban Chaos (PlayStation):
