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Alien Shooter: Vengeance (PC)

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Retro shooters don't get any bloodier or more intense than this.

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GameSpot editors' review

Painfully generic name notwithstanding, Alien Shooter: Vengeance is no Brand X game. That title is both blah and misleading, as this Sigma Team effort is actually a gung-ho retro take on the action-packed isometric shooter genre that had a brief moment in the sun about a decade ago, not the second-rate FPS that the box cover implies. The game may be a little too self-consciously old-school for some, but the action is so fast, furious, and blithely bloody that it's hard to resist getting swept up in the carnage.

Alien Shooter: Vengeancescreenshot
You're surrounded all the time in survival mode.

Old-timers will quickly note that Alien Shooter: Vengeance resembles the two Crusader games, No Regret and No Remorse, that shot up DOS PCs way back in 1995 and 1996. For those of you who haven't got enough gray in your beard to remember that duo, the simple concept behind those games saw the viewing perspective of a standard kill-everything-that-moves FPS switched to an isometric, third-person camera. Sigma closely follows that template here, keeping the focus on the action but also adding some interesting, light squad tactics along with character creation and RPG elements similar to those seen in the likes of X-COM and Jagged Alliance.

The story itself is pretty bare-bones. It's the postapocalyptic future, you're working as a mercenary for the MAGMA Energy Corporation (described as "the leader of many things energetical," whatever that means), and a lot of ugly aliens need to be blown away. Chances are you've heard this sort of thing a few times before. This skeletal framework is sufficient to support a game where you do little more than smear ET blood all over the walls, and Sigma has done great work with the RPG aspects of the game. Rolling up initial characters is spiced up with the ability to pick a special perk. These options are fairly limited, encompassing just eight different choices, but they include some nifty ideas modeled after what you could give your character in the Fallout games and are given similarly humorous descriptions. For instance, you can be a vampire, with the ability to suck health out of enemies, or a hypnotist, who gets to take over the minds of baddies. Beyond this, though, the RPG personality of the game is limited. After picking a perk, you choose from between eight premade characters, although at least during gameplay you level up and can apply experience points to buff typical shooter skills like the ability to use pistols, shotguns, and machine guns.

Not that any wimpy RPG stuff is necessary. Frenetically blasting aliens is Alien Shooter's sole reason for existence, so in this respect the title is dead-on. The game's personality is a cross between Robotron, DOOM, and Serious Sam. Pretty much every mission is a corridor crawl to find some item, rescue a few trapped buddies, or simply kill a big bad. You regularly get trapped in rooms and swarmed by thousands of bugs (literally--the game tracks your kills and they seem to go into four digits each and every level). Many areas are dimly lit or pitch-black, so you have to move forward carefully using the narrow beam of a flashlight to pick up any aliens scuttling your way. And the carnage is typically so intense that by the time you've finished with a room, you'll have painted every last inch of the floors and walls with alien blood and gore. It ain't pretty, but it sure gets the adrenaline flowing.

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Alien Shooter: Vengeance (PC)