The quest design doesn't help shake this feeling too much. While you'll encounter handfuls of different factions out there to fight against, almost every quest seems to boil down to killing a specific number of a certain type of enemy, killing specific enemies until they drop a specific number of items, driving around a series of waypoints, or running around town to deliver items. The towns in the game are awfully dull, and you're taken out of your car when you're there. Since you don't really customize the look of your player after creation, all of the players look roughly the same in town, and they don't look very good. Aside from going there to get quests or craft items at a crafting station, there's very little reason to remain in a town for very long. But since questing is still the best way to earn experience points (despite a few spots where there didn't seem to be many quests available for players of our level), you'll quest like crazy.
You'll often get rewards for completing quests. The most common reward is money, but there's also equipment to earn. You outfit your vehicle with a handful of different items. In addition to the turret and front weapons, you can also get a rear weapon, like an oil slick or a land-mine dropper. Armor protects you and raises your defense. Your power plant determines how much power you'll have for your skills and how much heat your weapons can take before they overheat and stop firing. An ornament slot acts much like a slot for an enchanted necklace would in a fantasy-themed RPG. Tires determine your handling on different surfaces. And your hazard kit is used at higher levels as a sort of super-move that's different for every race.
Though much of Auto Assault puts you in a car, this game doesn't really control like a driving game. You'll use the typical set of MMO game controls to drive around, and they work well for controlling the action. The car movement is good enough, but it's not very exciting on its own. The cars bounce around, some of them flip over more frequently than others, and so on. But you're never going to mistake the driving in this game for the control you'd get in an actual driving game. The physics in the game are reasonably good, and you'll spend a lot of time blowing apart abandoned buildings and watching parts of them fall as you scavenge for crafting materials.
The crafting in Auto Assault is interesting, though it also seems like it's awfully extraneous through much of the game, as you're constantly earning and finding new and better equipment as you quest. Instead of actually making items from scratch, crafting starts with you repairing broken equipment using items like duct tape, polymers, rubber, radioactive material, and tons of other salvaged material that drops off of enemies or pops out when you shoot up abandoned buildings. When you fix an item, you have a chance to memorize that item, which lets you make another dozen or so of them before you "forget" how to build them from scratch. It's not very intuitive, but once you get the hang of it, it's pretty easy. You'll have to choose which crafting disciplines to become proficient in and work your way down a crafting tree until you choose a master discipline. Other aspects of the crafting let you improve the items you create via experiementation, and if you can't find the proper broken items to fix, well, you can break the items you have with the reverse engineering skill. The crafting seems like the sort of side project that would become more useful in the end-game, but along the way it doesn't come off as a very key part of the game.
The game also has its share of technical glitches that impact its looks. This is unfortunate, because the car models and the environments generally look great. Granted, it's mostly a series of postapocalyptic areas with a lot of burned-out buildings, but they all look great, especially in higher resolutions with antialiasing enabled. Unfortunately, the game seems to have some sort of memory-leak issue that causes frame rates to sink over time. If you spend a long time playing the game in one sitting, it seems like your frame rate eventually sinks into single digits, making the game barely playable until you quit and restart to fix it. Things like weapon effects and explosions are all done pretty well, but with the problematic frame rate, the whole game is a little hard to look at.

With some extra time spent on fixing its technical issues and providing more varied quests, Auto Assault could have been much more.
The sound has similar problems. Sometimes sound effects seem to randomly cut out or just not play at all. Motor noises are extremely subdued, and you never really get a good sound of your tires driving on different surfaces, so there aren't any squealing tires, loud skids, or anything like that. Also, the game would have definitely benefited from a little speech. Without it, your time spent in the towns is practically silent. Just some sort of "oh, hello there" when you activate a quest-giver would have really gone a long way to giving the towns a little more personality. Also, the music in the game is often quite good.
Auto Assault certainly has a lot of potential. But in its current form, that potential is squandered with repetitive quests, technical glitches, and a complete lack of challenge from most of the environment. It still has the same addictive nature that most good MMOs have, though, so if you're an MMO player looking for something new that you'll only really need to play during the first free month before moving on to something else, Auto Assault will scratch your itch.
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