Version: 2008
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Batman: Vengeance (PC)

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Unless you happen to like frustration, or you love Batman fanatically, or both, you're better off leaving Batman: Vengeance alone.

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GameSpot editors' review

Batman: Vengeance is a port of a console game that was released a full year ago, but the game's general appearance and sound hold up surprisingly well. Unfortunately, if you actually sit down and play the game, you'll find that the game also has horrible problems with its camera perspective and controls, so much so that playing Batman: Vengeance is an exercise in frustration. Unless you happen to like frustration, or you love Batman fanatically, or both, you're better off leaving Batman: Vengeance alone.

Batman: Vengeancescreenshot
Some of Batman: Vengeance's graphics do a good job of staying true to the TV show.

Batman: Vengeance is based on the TV cartoon that ran in the 1990s. Though the show drew inspiration from both Tim Burton's blockbuster motion picture and the official DC comic series, the Batman cartoon distinguished itself with its outstanding voice acting (featuring the likes of Mark Hamill, Roddy McDowall, and David Warner) and its distinctive look. All of the cartoon's scenery and characters looked extremely simple--Batman himself had a literally square jaw and a pair of triangles for eyes, but he always looked great leaping into action against his enemies, thanks to the cartoon's extremely fluid animation. Batman: Vengeance tries to capture the look of the cartoon series, and in some ways, it succeeds. Its characters, especially Batman, look much as they did in the later years of the cartoon show, and many of them, especially Batman, are animated extremely well.

True to the nature of the cartoon series, Batman: Vengeance's character models are simplistic and are also textured simply. So are the game's various background areas; some of these do a good job reproducing the dark, gothic look of the cartoon, but most of them are simply too plain and in many cases too gray or too brown. Take even a brief look at the flat, unadorned walls of Batman: Vengeance's warehouses, train stations, and docks, and you'll probably feel that the game would have looked a lot better if it had featured cartoon-style flat-shaded graphics, like Sega's colorful and innovative console game Jet Grind Radio, which was released two years ago. Fortunately, Batman and his enemies are animated well enough, and Batman himself has a limited but decent-looking arsenal of punches and kicks that he can use to dispatch his enemies at close range. When he's not fighting, leaping, or tossing batarangs at his enemies, Batman and his sidekick Batgirl are uncovering the game's surprisingly complex story, either in real-time, in-engine cutscenes that look about as good as the rest of the game, or in splotchy rendered movies that are so blurry that you'll sometimes have a hard time seeing what's going on.

Batman: Vengeancescreenshot
Thanks to the game's poor camera, the Dark Knight falls to his death. Again.

No matter how much of a Batman fan you might be, you'll be hard pressed not to start pulling your hair out in frustration once you start taking on some of Batman: Vengeance's jumping puzzles. Batman: Vengeance's control scheme is unchanged from the original 2001 console versions--you can use the gamepad or the W, S, A, and D keys on your keyboard, but you'll move in only eight directions (exactly like a gamepad) with a fixed camera that will drastically change positions without warning. To be fair, the game's camera doesn't suffer from some of the common problems that plague third-person action games on consoles--it doesn't get stuck behind the character, and it can be reset by switching to the first-person view (which you use to aim thrown weapons or to use items from Batman's utility belt, like batarangs or the batgrapple, an extending grappling-hook device that Batman used often in the TV show). However, the camera can't be moved manually, so you're generally at its mercy when it decides to make a gut-wrenching 180-degree swivel after you fall from a height or descend a stairway or when you're faced with a challenging jump over a seemingly endless series of bottomless pits. These jumping puzzles might have been manageable if the game had let you rotate the camera around Batman to gauge the distance between jumps, but instead, you're left to guess where the nondescript gray ledge you're standing on ends and where the next nondescript gray ledge begins and to try again and again before you can move on to the next area.

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Batman: Vengeance (PC)