GameSpot editors' review
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CNET editors' rating:
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Excellent
Detailed editors' rating
- Reviewed on: 03/16/2004
- Released on: 03/16/2004
- Originally published on GameSpot: Battlefield Vietnam Review
Battlefield Vietnam is one of the most anticipated games of the year. But the question is, can it emerge from beneath the shadow of its illustrious predecessor, Battlefield 1942, as well as megapopular user-made mods such as Desert Combat? While a jaded gamer might label Battlefield Vietnam nothing more than an elaborate update, that's taking a very cynical and shortsighted view. The truth is that Battlefield Vietnam is more than just a new collection of maps and weapons; it's a superbly designed multiplayer action game that incorporates the lessons learned from 1942 and mates them with better technology. And yet, it must be said that Battlefield Vietnam just doesn't feel as groundbreaking as Battlefield 1942 did for its time, when it successfully combined first-person shooting action with vehicular combat on a relatively large scale. Be that as it may, hardcore Battlefield fans and new players alike will probably agree that Battlefield Vietnam is a great, often thrilling action game.

Welcome to the jungle. It's pretty, as well as deadly.
For those unfamiliar with the basics of the game, Battlefield Vietnam is a multiplayer-focused shooter that allows you to fight the battles of the Vietnam War against computer-controlled bots or up to 63 other players. In the conquest mode, which is the primary mode of play here just as in Battlefield 1942, players divide up into two teams, one for the US and its Vietnamese allies and the other for the North Vietnamese and its Vietcong allies. You're then dropped into a gigantic map and must battle for strategic control points. In addition to running around on foot with a variety of weapons, you can jump into an assortment of vehicles, including jeeps, tanks, helicopters, jets, and more. Often, multiple players can jump into the same vehicle; for example, one player can pilot the helicopter while two players handle the side-mounted machine guns and two others sit back and shoot out the side with their own weapons. It can make for a wildly exciting experience as the two teams slug it out in a tug-of-war struggle, and a team's fortunes can change in a heartbeat depending on the skill and coordination level between players.
The first thing that strikes you about Battlefield Vietnam isn't the graphics; it's the music. From the opening movie to the loading screens, you're immediately exposed to a soundtrack that's packed with the classic Vietnam War protest songs, including Edwin Starr's "War," Creedence Clearwater Revival's "Fortunate Son," The Trashmen's "Surfin' Bird," and others. You may not recognize the names, but you'll definitely recognize the music from countless movies, commercials, and the radio. The soundtrack itself would be worthy of a big-budget Hollywood movie, and it permeates throughout the game.
The 14 different scenarios in Battlefield Vietnam are inspired by some of the most famous battles of the war, including the Ia Drang Valley (depicted in the movie We Were Soldiers), Hue during the Tet Offensive, and the Siege of Khe Sanh. There are also lesser-known battles, such as Operation Hastings (an early Marine Corps battle) and Operation Flaming Dart (Air Force bombing raids). The game itself comes with about 12 different maps, because two urban maps--Hue and Quang Tri--are used twice. There are some variations in the recycled versions of those two maps, but it's disappointing whenever developers reuse levels in the same game. Not only does it feel like we're getting less, but it can make for needless confusion in multiplay.
In general, though, the levels themselves feature a fine variety of terrain and gameplay styles. For example, Operation Flaming Dart is all about aerial combat, as the two forces start separated by a large body of water. Flaming Dart also requires the US force to destroy three NVA radio towers in order to succeed, which is a nice departure from the standard conquest gameplay mode, where the goal is simply to conquer all the control points. Meanwhile, the Ia Drang level is all about helicopter operations, given that it's inspired by the air cavalry's battle in Vietnam's central highlands. On that map, the US forces start with a single control point surrounded by communist control points and come under withering fire almost immediately. But the US forces have a distant base where they can jump in helicopters and jets to provide tremendous amounts of air support and mobility. Vietnam was not just a jungle war; urban combat is represented by the Hue and Quang Tri maps, and they feel very similar in style to the urban levels in Battlefield 1942.

Charlie's trying to seize a control point, but he should have brought some backup.
The maps themselves benefit from a greater level of detail not possible in Battlefield 1942. No longer is the terrain wide open and sparely decorated. There's a lot more character to the land, not just in terms of geography, but in vegetation as well. Now there are steep ravines and valleys, dry riverbeds, and hills and small mountains. All of these help to break up the sight lines, giving a much more natural feel to the game. This also prevents snipers from camping on top of the highest peak and dominating from that vantage point, like they tend to do in Battlefield 1942. The terrain is much more of an obstacle in Battlefield Vietnam, but you can use it to your advantage. You can use the lush vegetation to hide from enemy air units or maneuver in the steep terrain where armor and other vehicles can't follow. On the other hand, the environments are immune to the effects of the battle; tank shells and napalm drops do nothing to affect the lush surroundings, which perhaps is predictable but is still somewhat disappointing given the surface level of realism. Nevertheless, it's clear that the levels and graphics in Battlefield Vietnam are much more advanced than they were in Battlefield 1942.
Sadly, the same can't be said of the computer-controlled bots, which remain as dumb as they ever were. Simply put, the bots are horrible, even at the toughest artificial intelligence level. Bots don't work as a team properly; they'll run around randomly, they'll jump in vehicles and then do nothing, and occasionally they'll just stand idly by as you shoot them. Bots don't know how to fly helicopters properly; when they're not crashing into the ground, they're hovering back and forth over a single spot, as if on a swing. About the only way to milk any kind of a challenge out of the bots is if you select impossible-level bots with impossible-level odds. Under those odds, the bots will still behave stupidly, but there are so many of them that it doesn't matter because they'll overwhelm you with almost-ridiculous numbers. Granted, the vast majority of players aren't interested in the single-player component of Battlefield Vietnam (nor should they be, with bots like these), but the bots remain a problem if you use them in multiplayer to flesh out the empty spots on a team's roster. Since some other multiplayer-focused action games on the market feature superior bots with almost-human cunning, there seems to be little excuse for the bot behavior in Battlefield Vietnam.

The jeep hasn't changed much from Battlefield 1942.
The multiplayer server browser derives directly from Battlefield 1942, which is a good thing. It's extremely easy to use, so finding and jumping into a game online requires just a few mouse clicks. There are a number of different game types in Battlefield Vietnam, including evolution (which takes place on two historically-linked maps and the scores from the first match carry over into the second) and capture the flag. However, conquest is by far the most popular game type.
The gameplay mechanics themselves have been tweaked, for the better. For example, major bases are much harder for a lone infiltrator to seize; it can take 90 seconds to switch control of their control points. This cuts down immensely on situations where a single player can be sneaking around and suddenly seizes a team's vital control point. However, in another nice twist, multiple teammates can seize a control point faster. So now the emphasis is on helicopters to drop a team behind enemy lines. If two or three teammates get to a control point, the seizure process goes two to three times faster.
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