World War II has always been a favorite for Hollywood, mainly because it was a war that lends itself well to the big screen. This was a war of global scale with titanic battles, and there's something awe-inspiring about that. And you can't help but get the feeling that the designers of Blitzkrieg 2 felt the same thing, because this is a World War II real-time strategy game that focuses much more on the popular conception of the war being all about gigantic tank sweeps and epic air battles. And while it may not be historically accurate, it's still quite a bit of fun to let go and roll over a country as if it were a speed bump.
Fight as the Americans, Germans, and Russians in that great tank battle known as World War II.
This Blitzkrieg is quite a bit different from its predecessor, though. The original game required a lot of micromanagement in order to succeed. So much so that it almost became painful at times, because the smallest mistake could be fatal to the entire mission, forcing you to restart the battle or reload from an earlier save. This Blitzkrieg is much more forgiving, and the focus seems to be far more on fun than on realism. Of course, the sequel still models armor thickness and keeps count of each unit's ammunition, but those seem to be secondary concerns when all you have to do is lasso a group of tanks together and blast everything in your way. Once again, it's satisfying in a strange kind of way.
Though it's a real-time strategy game, you won't do any kind of resource gathering or base building in Blitzkrieg 2; it's more of a light, tactical game in which you control combined arms units on the map as you attempt to crush the enemy. The game features some big levels that offer lots of variety; you'll battle from the jungles of the Pacific to the ice wastes of the Russian steppes. There are also tons of historically accurate vehicles and weapons in the game.
On the normal difficulty level, you'll find yourself literally blitzing through the game's three campaigns, which let you play as the Americans, the Germans, and the Soviet Union. The campaign structure differs a bit from regular real-time strategy games in that between missions, you're presented with a strategic map and you can choose which battle to participate in next. In this way, you can chart your own campaign, as well as unlock new units for future campaigns. However, the entire "rewrite the history of the war" thing seems overdone. Your own victories don't seem to do much for the overall direction of the war (we won every battle in the Philippines decisively, but the Americans were still kicked off by the Japanese).