GameSpot editors' review
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CNET editors' rating:
stars
Very good
Detailed editors' rating
- Reviewed on: 04/02/2002
- Updated on: 05/17/2006
- Released on: 03/29/2002
- Originally published on GameSpot: Blood Omen 2 (PC) Review
While Blood Omen 2 and all three of the previous games in the Legacy of Kain series originated on video game systems, they've surprisingly all found their way to the PC. This fourth installment actually found its way to the PC just days after it was released for the PlayStation 2 and the Xbox. It's essentially the same exact game on all three platforms, though the PC version is technically the best of them. Blood Omen 2 is about Kain, an arrogant nobleman-turned-vampire who first appeared in the 1996 PlayStation game Blood Omen: Legacy of Kain. Its spin-off sequel was Legacy of Kain: Soul Reaver, a great game that introduced a new main character and made Kain the villain. Last year's Soul Reaver 2 was also memorable, even though it still didn't tie up the story's loose ends; the new Blood Omen 2, on the other hand, returns to the 1996 game's storyline and takes place before Soul Reaver.

Kain has no qualms about terrorizing the local populace.
That's pretty confusing, but Blood Omen 2 isn't. No previous experience with the series is required to play this third-person action adventure game, though the squeamish should not apply--true to its name, Blood Omen 2 is bloody. Soul Reaver fans will find a familiar experience in Blood Omen 2, even if the new game lacks the innovation and the surprising drama that made the Soul Reaver series great. There's still a lot to like about Blood Omen 2, but, much like the original, its fiendish main character is the best thing about it.
Gaunt, pale-skinned Kain is the main character of Blood Omen 2, but he's not the hero, and "antihero" isn't the right way to describe him either. Kain is not heroic in the least--he's one of the only main characters in gaming who comes across as purely evil: He is not only a vampire but also a savage killer. Yet he still represents the moral center of Blood Omen 2--unlike his foes, Kain is at least sincere and never minces his words, and in doing so, he remains a very intriguing protagonist. He is brought to life by the voice of Simon Templeman, who has portrayed him in all four Legacy of Kain games. Here, Templeman hams it up as good as ever, delivering Kain's lines in perfectly sinister fashion. With a couple of exceptions, the rest of the game's voice actors don't stand out as much, and the dialogue in Blood Omen 2--which is as long-winded as the series has ever been--generally isn't quite as engaging as that of the Soul Reaver games. The plot itself isn't particularly inspired either. Kain awakens hundreds of years after the events of the first Blood Omen, in a world occupied by both magic and technology. He reluctantly joins a vampire resistance to restore rule to the vampires. The grim, shadowy world of Blood Omen 2 is very similar in style to the grim, shadowy pseudomedieval setting of the Thief games. Like in those games, you'll often happen on pairs of characters bantering nonchalantly, unaware of your presence or of your nature.
The gameplay itself is reminiscent of Soul Reaver, only stripped of Soul Reaver's more-original mechanics, but Blood Omen 2 does have a few of its own. Unlike Soul Reaver 2, which emphasized puzzle-solving over action elements, Blood Omen 2 is primarily an action game. As Kain, you'll have to slaughter countless human and inhuman foes with either your claws or a number of different melee weapons. Combat is pretty simple and easy to control--you use a gamepad or the familiar keyboard/mouse combination used for most PC action games. At the touch of a button, you turn to face the nearest foe, at which point you can either attack or block. There's an optional blocking mode that forces you to properly time your deflections of enemy attacks, though you can also set it so that you can press and hold the block button to repel just about anything the enemy throws at you. You'll just have to look out for the occasional slow but unblockable attack, and since most enemies follow simple patterns, soon enough you'll learn to exploit them.

In mist form, Kain can silently assassinate his enemies.
Aside from hacking at them, Kain can grab his foes, hoisting them up off the ground by their necks. Depending on which weapon he's carrying at the time, Kain can then perform all kinds of wicked acts on the struggling enemy. When he kills a foe, Kain can suck his or her blood, drawing it out of open wounds telekinetically. This restores Kain's health, and it gives him experience points that can increase his maximum health--so basically, you have to suck the blood out of every foe you kill. Tougher foes later on have lots of blood, so by the end of the game, Kain will have sucked untold thousands of gallons of the stuff. The blood-sucking effect is well done, but you'll have long since grown tired of it by the end of the game.
You'll often fight more than one foe at a time, and you'll notice then that the enemy behavior in Blood Omen 2 is a lot like what you'd find in a bad '70s kung fu movie--enemies attack one at a time and do nothing to help their allies whom you're pounding to death. Collision detection in Blood Omen 2 is terrible--Kain gladly attacks his foes while they're down, but only if they're at death's door. For some reason, you can't pursue your attack against a relatively healthy opponent whom you've managed to knock down. On many occasions, you'll see your attacks blatantly pass right through your foes, an effect that's most disappointing when your enemies somehow manage to crouch to avoid a vertical sword slash. What's also inexplicable is that while you can throw foes off ledges to their deaths, you can't just knock them off. Beyond that, Kain will have to fight a number of powerful renegade vampires during the course of Blood Omen 2, in multistaged boss battles reminiscent of those in Metal Gear Solid, only not as exciting. There's usually some trick you'll need to figure out to defeat these foes, and the fight becomes trivial once you figure out what to do. The minimal use of music during most of these sequences detracts from what could have been some of the game's more intense action scenes.
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