Locomotion also has some of the same pathfinding issues that plagued Transportation Tycoon--it's possible to watch a vehicle go in circles because it can't find a path to its destination or there's a slight break in the roadway that you didn't notice. It also shares one of the annoying aspects of Transport Tycoon in that your trains and airplanes can use only your own facilities. So instead of municipalities building airports that all competitors can use or numerous companies using the same rail lines, each company has to build its own, exclusive airports and rail lines. Since real estate is at a premium in the game, it's almost silly to see the transportation infrastructure overshadow the actual cities at times.
Locomotion uses the same graphics engine as Transport Tycoon, but it's a little more colorful 10 years later.
As noted earlier, Locomotion uses an enhanced version of the graphics engine that was used in Transport Tycoon a decade earlier. It's a bit more colorful, and there are a few more building styles, but you have to look hard at times to tell the difference between the two. Admittedly, the focus in Chris Sawyer games is less on graphical style and more on gameplay, but Locomotion feels very much like an anachronism. The only good news is that the game is playable on a very wide range of systems, and even older systems shouldn't have much trouble with it. The sound and music are also throwbacks to an earlier age--while enthusiastic, there's no masking their synthesizer-like nature.
Like Transport Tycoon, Locomotion is a flawed but engaging strategy game. But Locomotion certainly doesn't break any new ground, and its problems aren't as forgivable as those of its 10-year-old predecessor. Those who loved Transport Tycoon may find some of their old feelings rekindled when playing Locomotion. However, if you're someone who was expecting something new, you'll most likely find Locomotion to be nothing more than a fun, lightweight distraction.