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Product summary

City of Villains doesn't always make you feel evil, but it's an engrossing bookend to City of Heroes' attractive MMO concept.

Specifications: ESRB: Teen; Genre: Role-Playing; Number of players: Massively Multiplayer See full specs

Price range: $12.79 - $33.19

Gamespot editors' review

  • Reviewed on: 11/16/2005
  • Released on: 10/31/2005

You've tired of the pitiful battle cries of those self-righteous, meddling heroes of Paragon City. You'd like nothing better than to strap on your darkest cowl, tattoo your face with arcane symbols, and begin wreaking havoc on any mewling citizen that dares step in your path. Welcome, fellow fiend, to City of Villains, the sequel of sorts to NCSoft's City of Heroes, which was released in 2004. Considered as a stand-alone game, City of Villains delivers only a marginally different experience than its predecessor, though it includes, most notably, player-versus-player combat. When played as a companion game to the original, City of Villains closes an obvious open loop in NCSoft's MMO world of heroic do-gooders and dastardly deeds, and remains a very fun game in the process.

City of Villainsscreenshot
Nothing says 'villain' more than arched eyebrows and vaguely effeminate insults.

Ever since City of Heroes shipped, players in the COH world have been asking, "What about the bad guys?" City of Villains addresses that nefarious need through an extended and engrossing character creation tool, an entirely new realm of environments to explore and practice your villainy in, and gameplay mechanics and mission structures that will feel very familiar to City of Heroes veterans--sometimes a bit too familiar. Incidentally, it's worth noting that City of Villains is a stand-alone game. If you get it but you don't already own City of Heroes, you'll have no problem getting into it, but will need to pay the same subscription fee you would if you were playing City of Heroes (after the first 30 days). If you do own City of Heroes and pick up City of Villains, all you pay for is the retail game, as your current subscription fee covers City of Villains as well.

One of the best features of City of Heroes, the character creation tool, is enhanced in City of Villains and offers the willing tinkerer more power than ever before to bring out his or her mad scientist or hulking blood-craving demon. New outfits and accessories galore, even some new body parts and head types, find their way into COV's character creation tool, and you even have the ability to focus on specific areas of your supervillain's physical makeup, such as shoulders, chest, legs, and so on--so you can really drill down and get detailed.

Of course, all of this is just window dressing for your created character; the core decision you'll need to make--the one that will define your villain's path in the game--will be its archetype. City of Villains offers five archetypes to choose from, some of which are analogues to those found in City of Heroes. The brute, for example, prefers to do his or her hero-bashing up close and personal--and, as a result, plays similarly to the tanker archetype in COH. Other character types found in the game are the offensively minded stalker; the corrupter, who deals primarily in ranged attacks; the will-bending dominator; and the mastermind, who is able to summon a variety of henchmen to do his or her bidding.

While there are comparisons between archetypes found in COH and those in Villains, there are some key differences that keep things fresh. Dominators, for example, have a dominator bar that, when filled, lets the character activate a special domination power that boosts their offensive powers, while brutes have a similar bar that measures their fury level. Of the new archetypes, the mastermind class seems especially inspired. With a number of different henchmen types to summon--from ninjas to robots, zombies to soldiers--the mastermind can effectively become a one-man army, capable of either soloing effectively, or nearly doubling the size of an already well-stocked team of villains.

City of Villainsscreenshot
Well-designed costumes will stop you dead in your tracks.

If you've spent any time saving damsels in distress or mowing down lackeys in City of Heroes, you'll be surprised at how quickly you re-adapt to the missions in City of Villains. This is partially due to an accommodating and user-friendly interface that is easy to learn and as flexible as you need it to be. Windows can be moved and resized at your leisure, and macros and hotkeys are easy to set up. Familiarity also comes because, to a large degree, the missions in City of Villains feel very similar to those in City of Heroes. But there are new ways to pick up missions--through a number of different types of contacts, including various brokers (who set up special missions for you), a disreputable car radio, and the Rogue Island Protector, a newspaper from which you'll be able to pick various missions.

For the most part, the mission types revolve around one or more of a select number of goals: Find an object, destroy an object, find a person, or destroy everything in sight. In fact, with just a switch of the verb, many of the exact same mission types found in City of Heroes have been appropriately "villainized" here. Whereas in City of Heroes, for example, you might "save" a scientist from the clutches of some ne'er-do-wells, in City of Villains, you "kidnap" your target from under the nose of the heroes on hand to protect him or her. Wiping out an instance full of heroic Longbow agents infesting a warehouse isn't much different from cleansing a warehouse full of mystical Tsoo warriors, after all. Except for certain missions--such as when you break into a bank vault and steal the cash hidden inside--you never feel that "evil" when you're running around playing the game. And while there are some new instance environments to battle your way through (a high-tech Arachnos base and shipping freighter are two standouts), you'll find yourself ripping your way through many of the same sewers, office buildings, and cave environments that you were diligently looking to preserve back in your heroic days.

City of Villainsscreenshot
Your supervillain HQ can be customized with a wide variety of room styles and equipment.

As in City of Heroes, combat in Villains is interactive enough to keep things interesting, but not to the point of becoming too stressful. It's easy to preload attacks as they recharge, which gives you ample opportunity to keep an eye on your health meter or configure your enhancement and inspiration buffs. The mastermind class is a slight exception; you'll not only be responsible for your character's health, but the health of your minions as well. On the flip side, the mastermind lets you effectively reach mission objectives quickly, while your underlings dole out the punishment in your stead.

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Price range: $12.79 - $33.19

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