Miss Scarlet, in the conservatory, with the lead pipe..."Indeed, no," replies the English butler. "I'm afraid you've got it all wrong. "
Hasbro Interactive's translation of the eternally popular board game Clue transports the gamer to Arlington Hall, where Mr. Boddy has been foully murdered. Through a series of FMV flashback sequences, interviews with various sketchy characters, and entrances and exits through clue-laden rooms, the player sleuths and solves the fiendish crime. Or, at least, that's the idea.
Something is indeed "all wrong" in Clue-land and that something has a troubling name: No multiplayer capability. Six people can play, but they have to hot seat it. Ridiculous. If ever there was a game designed to be played in real time over a network, this is it.
Even worse is that after everyone in your office refuses to play with you because you can't network and they won't play with people who don't network, and you finally settle down to play a lonely single-player game, you discover there's no AI opponent. You are completely alone in Arlington Hall, the only detective in this house of melodrama. You trudge from room to room, talking to Miss Scarlet or Mrs. White listlessly about that wrench in the ballroom, filled with ennui because, instead of a slick and crafty opponent, you have endless turns and limitless quantities of time to take them.