The two new campaigns in Yuri's Revenge are completely entertaining and quite funny, though linear and relatively short. Most of the missions will take you between 30 minutes and an hour to finish. Objectives are numerous and varied even within individual missions, and Westwood once again makes good use of full-motion video sequences to keep the game's wacky semblance of a plot moving right along from one mission to the next. Some video is even incorporated right into the game's scenarios. If there's a problem with the campaigns besides their somewhat short length, it's that the computer doesn't use Yuri's forces all that capably. Often, it'll just send droves of Yuri's weak infantry toward you, like lambs to the slaughter. The missions aren't easy, though--if anything, you might be thankful that the computer doesn't use Yuri's forces to their fullest potential.
Yuri's Revenge also adds 10 missions that can be played cooperatively with another player. This is one of the various ways in which the expansion enhances Red Alert 2's already solid multiplayer game. Online matches now support six players rather than just four, and numerous other improvements to the multiplayer options and the proprietary Westwood Online player-matching service promise to make Yuri's Revenge a long-lasting multiplayer game, like Red Alert 2 before it.
New units like the siege chopper provide for even more strategy.
It's no surprise that Yuri's Revenge looks and sounds about the same as its predecessor, as it uses the same isometric 2D graphics engine that was used in Red Alert 2 and in Command & Conquer: Tiberian Sun before it. The colorful but small units in Yuri's Revenge can be a bit difficult to distinguish from one another at first, but you'll get an eye for the differences between them quickly enough. The full-motion sequences found throughout the game are hammy and enjoyable and as well-produced as ever. Yuri's Revenge sounds like Red Alert 2 did, meaning the repetitive unit acknowledgments tend to be amusing enough that they don't get tiresome. The fast-tempo soundtrack fits well, and the new units generally sound good, like many of the Red Alert 2 units did in the first place.
All its new features combine to make Yuri's Revenge ideal or even downright necessary for anyone who enjoyed Red Alert 2. Like its predecessor, it's a well-designed, fast-paced, flexible, and ultimately very fun real-time strategy game with a lot of variety and a lot of appeal. The enhancements it introduces to the gameplay of its predecessor are meaningful, well thought out, and diverse--so much so that you'll probably find it impossible to go back to vanilla Red Alert 2 after you've tried Yuri's Revenge. Those who couldn't get past Red Alert 2's hectic pacing in the first place probably won't get what's so great about Yuri's Revenge, either--but the game's combination of action and strategy elements, tied together with Red Alert 2's streamlined interface and precise controls, really are a blast. Even if you somehow missed out on Red Alert 2 these past 12 months, Yuri's Revenge is good enough on its own terms that you'd be well off to give it and Red Alert 2 a try.