Version: 2008
  • On The Insider: Britney's Bikini-Clad Top 10
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Company of Heroes: Opposing Fronts (PC)

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Opposing Fronts doesn't add any significant new gameplay features to Company of Heroes. The most noteworthy new additions come courtesy of the new faction doctrines, such as scorched-earth tactics for the Axis. These upgrades let you booby-trap buildings so that enemy infantry who enter them are in for a big surprise, and also let you blow up strategic objective points to deny them to the enemy. Both factions have three different upgrade paths to choose from, and these can help tailor the game to your style or tactical situation.

Multiplayer was a key part of Company of Heroes' success. The destructible battlefields and finely balanced gameplay can make for countless nail-biting moments online. Finding battles was also easy, thanks to the top-notch server browser. Not surprisingly, Opposing Fronts doesn't tinker with what's not obviously broken. The only caveat is that it's a bit difficult to find a game online around launch, so hopefully the community will pick up. If you can't find a match, there's also skirmish support with a wide range of AI opponents. If you want to learn the basics, you can lower the difficulty to pushover status. On the other hand, if you want to test your skills against ruthless and relentless opponents, then just ramp up the difficulty. As before, there are two game modes. There's annihilation, which is basically a standard deathmatch that can be played from one-on-one up to three-on-three, as well as victory-point control mode, which is a great alternative to annihilation. That's because victory-point control forces you to battle for three control points on the map. If you let the enemy hold on to them for too long, you'll lose, so there's a constant level of tension throughout most of the game.

Company of Heroes: Opposing Frontsscreenshot
The Brits can build up a powerful defense if given time, but their armor is inferior to the Panzer Elites.

The presentation and production values are excellent, and it never gets old watching buildings collapse or vehicles explode in huge fireballs. Artillery actually carves out craters that infantry can use for cover. If the enemy has a defensive chokepoint, then you can use your tanks or artillery to blow open another path. Opposing Fronts does add weather effects, such as a heavy rain that drenches the battlefield, but for the most part the visuals are otherwise indistinguishable from last year's game. Even with DirectX 10 support, which was added to Company of Heroes via a patch, it's hard to see any huge improvements. Still, the graphics remain impressive and still feel fresh. The audio is also excellent. Both campaigns have their own unique music, and the British campaign in particular is inspiring. Furthermore, the sounds of battle are some of the best around. If there are explosions onscreen, you hear them full-on; if you move the camera away from the explosions, they become muted and distant.

Opposing Fronts doesn't revolutionize the genre like its predecessor did, but at the same time, no one has really caught up with Company of Heroes yet, either. Sure, games such as Supreme Commander push the science-fiction RTS genre in cool new directions, but the World War II RTS genre has yet to learn the lessons of Company of Heroes. With Opposing Fronts, THQ and Relic keep a great thing going.

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Company of Heroes: Opposing Fronts (PC): $19.99
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