Version: 2008
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Cossacks: Back to War (PC)

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Back to War is difficult to recommend to anyone who isn't a die-hard fan of the Cossacks series.

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GameSpot editors' review

Cossacks: Back to War is the second expansion pack in the Cossacks series, but it's different from the previous expansion, Art of War, in a few ways. For instance, Back to War is a stand-alone product, and it doesn't actually have a single-player campaign. That's right, it offers only single-player scenarios--101 to be exact--a few of new nations, a handful of new units, and a multiplayer component. This is both good and bad. Back to War has the same great gameplay of the previous two Cossacks games, but is it really enough to justify another expansion?

Cossacks: Back to Warscreenshot
Back to War includes 101 stand-alone scenarios...

You may or may not be familiar with the Cossacks series--a set of real-time strategy games set in 16th-18th century Europe. The series has always let you choose to play as one of many nations, each with its own historically-themed architecture and units. One of the Cossacks series' most unique aspects is that its engine can accommodate thousands of individual units on the battlefield at once. You might think that handling so many soldiers at once would be chaotic, but your units do a pretty good job of staying in formation on their own. Also, the Cossacks engine lets you group together many units into a single army that acts as a single unit. You can then move several of these armies in formation to avoid unnecessary micromanagement during a pitched battle.

While the first expansion included several gameplay additions, Back to War has none. That's not to say that the game was in dire need of improvements. In addition to the aforementioned formation controls, the Cossacks series has always had solid gameplay mechanics. It takes a while to get used to the fact that you can build pikemen in the blink of an eye, but Cossacks games generally play like standard real-time strategy games in every regard. You have peon units to build structures and gather the game's six resources. You have infantry, cavalry, artillery, and naval units to flesh out your army. Back to War adds two new nations, Switzerland and Hungary, for a total of 20 playable factions in the game. The difference between these is mostly cosmetic however, since every side is functionally equivalent.

Each of the 101 scenarios has a good background story, and will give you many objectives ranging from defense, escape, and rescue. You'll find many of the missions to be difficult the first few times you play them, while others can be completed in less than a quarter-hour. As with previous Cossacks titles, the AI in the game can be challenging. This mostly has to do with the fact that it's inhumanly efficient at producing massive armies and sending them against you. It also has the frustrating tendency to destroy its own buildings and units right before you capture them. Back to War's unit pathfinding is generally acceptable, and lets your units auto-acquire targets.

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Cossacks: Back to War (PC)