CSI continues to be one of the most popular crime-solving dramas on TV, and as such, the video game tie-ins keep on coming. Technically, CSI: 3 Dimensions of Murder is the fourth all-new CSI PC adventure game, but it's the third starring the Las Vegas cast (otherwise known as the only cast worth watching) and it's the first effort from developer Telltale Games. After CSI: Miami, Ubisoft handed Telltale the keys to the franchise, and what it has turned in is a slightly lengthier, more involved adventure than what the previous games offered. But these marginal upgrades don't do anything to counteract the main problem that has plagued this series all along: It's just too easy. And that's not even mentioning that 3 Dimensions of Murder's five sordid mysteries aren't as interesting as the cases found in the last Las Vegas game, Dark Motives, and that minor glitches and continuity issues run rampant all throughout the adventure.
The premise of 3 Dimensions of Murder will be immediately familiar if you've played any of the previous CSI games. You're a new recruit in the Las Vegas Crime Scene Investigation unit. At the beginning of each case, you're given a crime scene and a cast member from the show to pair up with. They primarily just act as a mouthpiece, since you're the one doing all the investigating and evidence collecting. The cases presented in 3 Dimensions of Murder generally revolve around, of all things, murder. You'll find a dead woman on the floor of an art gallery, an apartment drenched in blood (but with no body to be found), and even a gunshot victim found on the floor of a demo booth at the fictional Las Vegas equivalent of E3. In fact, the best part of 3 Dimensions of Murder is that it does go to some lengths to throw in some inside jokes about the video game industry--primarily in that specific case. For example, marketing people talk about how great games that don't sell are failures, and weak games that do sell are winners; there are random digs at the proliferation of sex and violence in games (slightly ironic for an M-rated adventure); and there's even a fictional, canceled game series starring a cartoon duo that's highly reminiscent of Sam & Max.
However, there are two problems with all of this. One, the CSI games aren't targeted at the kind of hardcore players that would even begin to understand what any of these gags mean, and two, that case is the only one with any cleverness behind it. The rest of the cases travel the same roads of murderous intent that have been seen both in the show and in the previous CSI games, and it's not done with much flair or creativity. In fact, if anything, the cases follow a pretty predictable path of logic. While the evidence is never the same twice, the timeline for suspects is. There are always three suspects in any case, and eventually you'll get warrants to bring them all in. The third one you bring in is always the guilty party. Sometimes the game will loop back around and start trying to point you in the direction of other suspects, but it always comes back to that third suspect in the end. Before you start screaming about spoilers, the fact is, such a predictable line of storytelling is practically a spoiler in and of itself. Is it some kind of lame tie-in to the fact that it's the third Las Vegas game, and that there's a 3 in the title? Did someone actually think this was clever? Well, it's not, and it's the sort of thing you'll pick up on by the second or third case, whether or not you read this review.
On top of the case predictability, there's just not too much that's interesting about any of them. The case in the not-E3 is kind of amusing because of the inside jokes mostly, and there is an interesting conclusion to the case involving the blood-soaked apartment, but that's about it. The red herrings the developers try to give you don't do anything to throw you off the obvious conclusions about who did what for which reason. The last case in particular seems like a fairly desperate attempt to try to tie previous cases together into one big, grand finale, but it just feels labored and unnecessary. Plus, it's possible to break the continuity of the story flow from time to time. If you miss an obscure piece of evidence, sometimes the story will continue on, giving you details you won't have the set-up for without that piece of evidence. Once you go back and find that wayward piece of evidence, the set-up for that story bit will then come after you've already heard the next part, which is disjointed, to say the least.
Furthermore, the interactions with the characters aren't very engaging. The voice acting is mostly good (at least, from the suspects and other non-CSI types), but there's a lot of it, to the point where characters will sometimes repeat lines and ramble on about nothing of consequence. The box cites "longer cases" as one of the selling points here, but the cases aren't longer because there's a decidedly higher amount of investigative work to do--they're longer because the suspects just won't shut up.