GameSpot editors' review
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CNET editors' rating:
stars
OK
Detailed editors' rating
- Reviewed on: 01/08/1999
- Updated on: 05/01/2000
- Released on: 10/31/1998
- Originally published on GameSpot: Dethkarz (PC) Review
This futuristic racer from Melbourne House follows a long line of like-minded games. While only a few of these have appeared on the PC (with Psygnosis' Wipeout XL being the most notable example), the formula is nothing new: Design some twisty tracks elevated high over a futuristic city, scatter some weapons and power-ups about, then illuminate the whole thing with a kaleidoscope of colored lighting. Dethkarz follows this formula exactly, without bringing any real personality of its own.
The tracks in Dethkarz are good-looking but not very inspired. There are four tracks to choose from, each with its own distinct look. The Pole, for instance, places you in a snowy tundra, while Red Planet has you zooming through a crimson city. Each track can be completed at three different lengths, bringing some variation to otherwise limited track selection. Most of the tracks simply consist of sharp turns that send you careening off to the city below if you aren't careful, though there are a few jumps and other, more exciting obstacles.
Dethkarz can be raced in four modes. There's your basic arcade mode, in which you must make it to each checkpoint in a certain amount of time in order to proceed. There's a championship mode, which has you following a linear career, racing each track at the different distances and opening new tracks and vehicles based on your performance. And there are time-trial modes and multiplayer games, the former of which has you racing against the clock and the latter of which has you racing against others over LAN or modem connection.
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